feat(settings): add source priority selection
This commit is contained in:
+112
-41
@@ -11,82 +11,155 @@ import org.kde.plasma.private.mpris as Mpris
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QtObject {
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id: root
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readonly property int containerRole: Qt.UserRole + 1
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property string sourceName: "any"
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property string sourcePriority: ""
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property var mpris2Model
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property int modelRevision: 0
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readonly property var normalizedSourcePriority: parseSourcePriority(sourcePriority)
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readonly property var resolvedPlayer: resolvePlayer()
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readonly property bool ready: {
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if (!mpris2Model.currentPlayer)
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if (!resolvedPlayer)
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return false;
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return mpris2Model.currentPlayer.desktopEntry === sourceName || sourceName === "any";
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return sourceName === "any" || entriesMatch(resolvedPlayer.desktopEntry, sourceName);
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}
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readonly property string artists: ready ? mpris2Model.currentPlayer.artist : ""
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readonly property string title: ready ? mpris2Model.currentPlayer.track : ""
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readonly property int playbackStatus: ready ? mpris2Model.currentPlayer.playbackStatus : Mpris.PlaybackStatus.Unknown
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readonly property int shuffle: ready ? mpris2Model.currentPlayer.shuffle : Mpris.ShuffleStatus.Unknown
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readonly property string artUrl: ready ? mpris2Model.currentPlayer.artUrl : ""
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readonly property int loopStatus: ready ? mpris2Model.currentPlayer.loopStatus : Mpris.LoopStatus.Unknown
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readonly property double songPosition: ready ? mpris2Model.currentPlayer.position : 0
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readonly property double songLength: ready ? mpris2Model.currentPlayer.length : 0
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readonly property real volume: ready ? mpris2Model.currentPlayer.volume : 0
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readonly property string identity: ready ? mpris2Model.currentPlayer.identity : ""
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readonly property bool canGoNext: ready ? mpris2Model.currentPlayer.canGoNext : false
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readonly property bool canGoPrevious: ready ? mpris2Model.currentPlayer.canGoPrevious : false
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readonly property bool canPlay: ready ? mpris2Model.currentPlayer.canPlay : false
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readonly property bool canPause: ready ? mpris2Model.currentPlayer.canPause : false
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readonly property bool canSeek: ready ? mpris2Model.currentPlayer.canSeek : false
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readonly property bool canRaise: ready ? mpris2Model.currentPlayer.canRaise : false
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readonly property string artists: ready ? resolvedPlayer.artist : ""
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readonly property string title: ready ? resolvedPlayer.track : ""
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readonly property int playbackStatus: ready ? resolvedPlayer.playbackStatus : Mpris.PlaybackStatus.Unknown
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readonly property int shuffle: ready ? resolvedPlayer.shuffle : Mpris.ShuffleStatus.Unknown
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readonly property string artUrl: ready ? resolvedPlayer.artUrl : ""
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readonly property int loopStatus: ready ? resolvedPlayer.loopStatus : Mpris.LoopStatus.Unknown
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readonly property double songPosition: ready ? resolvedPlayer.position : 0
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readonly property double songLength: ready ? resolvedPlayer.length : 0
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readonly property real volume: ready ? resolvedPlayer.volume : 0
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readonly property string identity: ready ? resolvedPlayer.identity : ""
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readonly property bool canGoNext: ready ? resolvedPlayer.canGoNext : false
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readonly property bool canGoPrevious: ready ? resolvedPlayer.canGoPrevious : false
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readonly property bool canPlay: ready ? resolvedPlayer.canPlay : false
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readonly property bool canPause: ready ? resolvedPlayer.canPause : false
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readonly property bool canSeek: ready ? resolvedPlayer.canSeek : false
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readonly property bool canRaise: ready ? resolvedPlayer.canRaise : false
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// To know whether Shuffle and Loop can be changed we have to check if the property is defined,
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// unlike the other commands, LoopStatus and Shuffle do not have specific properties such as
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// CanPause, CanSeek, etc.
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readonly property bool canChangeShuffle: ready ? mpris2Model.currentPlayer.shuffle !== undefined : false
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readonly property bool canChangeLoopStatus: ready ? mpris2Model.currentPlayer.loopStatus !== undefined : false
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readonly property bool canChangeShuffle: ready ? resolvedPlayer.shuffle !== undefined : false
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readonly property bool canChangeLoopStatus: ready ? resolvedPlayer.loopStatus !== undefined : false
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function normalizedEntry(value) {
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return (value || "").toString().trim().toLowerCase();
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}
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function entriesMatch(left, right) {
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const normalizedLeft = normalizedEntry(left);
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const normalizedRight = normalizedEntry(right);
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if (!normalizedLeft || !normalizedRight)
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return false;
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return normalizedLeft === normalizedRight;
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}
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function parseSourcePriority(value) {
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return (value || "").split(",").map((entry) => {
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return normalizedEntry(entry);
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}).filter((entry) => {
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return entry.length > 0;
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});
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}
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function playerAt(row) {
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if (!mpris2Model || row < 0 || row >= mpris2Model.rowCount())
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return null;
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return mpris2Model.data(mpris2Model.index(row, 0), containerRole);
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}
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function findPlayerByEntry(targetEntry) {
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if (!targetEntry || !mpris2Model)
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return null;
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const playerCount = mpris2Model.rowCount();
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for (let row = 0; row < playerCount; ++row) {
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const player = playerAt(row);
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if (player && entriesMatch(player.desktopEntry, targetEntry))
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return player;
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}
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return null;
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}
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function resolvePlayer() {
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modelRevision;
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if (!mpris2Model)
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return null;
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for (const targetEntry of normalizedSourcePriority) {
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const matchedPlayer = findPlayerByEntry(targetEntry);
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if (matchedPlayer)
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return matchedPlayer;
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}
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return mpris2Model.currentPlayer || null;
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}
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function togglePlayPause() {
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if (mpris2Model.currentPlayer)
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mpris2Model.currentPlayer.PlayPause();
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if (resolvedPlayer)
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resolvedPlayer.PlayPause();
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}
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function setPosition(position) {
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mpris2Model.currentPlayer.position = position;
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if (resolvedPlayer)
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resolvedPlayer.position = position;
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}
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function next() {
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if (mpris2Model.currentPlayer)
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mpris2Model.currentPlayer.Next();
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if (resolvedPlayer)
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resolvedPlayer.Next();
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}
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function previous() {
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if (mpris2Model.currentPlayer)
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mpris2Model.currentPlayer.Previous();
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if (resolvedPlayer)
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resolvedPlayer.Previous();
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}
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function updatePosition() {
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if (mpris2Model.currentPlayer)
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mpris2Model.currentPlayer.updatePosition();
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if (resolvedPlayer)
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resolvedPlayer.updatePosition();
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}
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function setVolume(volume) {
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mpris2Model.currentPlayer.volume = volume;
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if (resolvedPlayer)
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resolvedPlayer.volume = volume;
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}
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function changeVolume(delta, showOSD) {
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mpris2Model.currentPlayer.changeVolume(delta, showOSD);
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if (resolvedPlayer)
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resolvedPlayer.changeVolume(delta, showOSD);
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}
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function setShuffle(shuffle) {
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mpris2Model.currentPlayer.shuffle = shuffle;
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if (resolvedPlayer)
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resolvedPlayer.shuffle = shuffle;
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}
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function setLoopStatus(loopStatus) {
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mpris2Model.currentPlayer.loopStatus = loopStatus;
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if (resolvedPlayer)
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resolvedPlayer.loopStatus = loopStatus;
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}
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function raise() {
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mpris2Model.currentPlayer.Raise();
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if (resolvedPlayer)
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resolvedPlayer.Raise();
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}
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function formatTrackTime(s) {
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@@ -99,13 +172,11 @@ QtObject {
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}
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mpris2Model: Mpris.Mpris2Model {
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onRowsInserted: (_, rowIndex) => {
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const CONTAINER_ROLE = Qt.UserRole + 1;
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const player = this.data(this.index(rowIndex, 0), CONTAINER_ROLE);
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if (player.desktopEntry === root.sourceName)
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this.currentIndex = rowIndex;
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}
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onRowsInserted: root.modelRevision += 1
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onRowsRemoved: root.modelRevision += 1
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onModelReset: root.modelRevision += 1
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onDataChanged: root.modelRevision += 1
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onCurrentPlayerChanged: root.modelRevision += 1
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}
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}
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