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@@ -30,14 +30,7 @@ This happens because the script forces the player to consume multiple different
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The script is configured to do this automatically for you:
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```js
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PlayerBufferingFix = true;// If true this will pause/play the player when it gets stuck buffering
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PlayerBufferingDelay = 500;// How often should we check the player state (in milliseconds)
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PlayerBufferingSameStateCount = 3;// How many times of seeing the same player state until we trigger pause/play (it will only trigger it one time until the player state changes again)
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PlayerBufferingDangerZone = 1;// The buffering time left (in seconds) when we should ignore the players playback position in the player state check
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PlayerBufferingDoPlayerReload = false;// If true this will do a player reload instead of pause/play (player reloading is better at fixing the playback issues but it takes slightly longer)
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PlayerBufferingMinRepeatDelay = 5000;// Minimum delay (in milliseconds) between each pause/play (this is to avoid over pressing pause/play when there are genuine buffering problems)
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```
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https://github.com/pixeltris/TwitchAdSolutions/blob/9cae451c04a9a94859da7de19c367b58afdd95bc/vaft/vaft.user.js#L49-L54
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- If it triggers but it still freezes try setting `PlayerBufferingDoPlayerReload` to `true`. Player reloads generally have less problems.
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- If you're having issues with it triggering when the player is genuinely buffering then adjust `PlayerBufferingDelay` / `PlayerBufferingSameStateCount`.
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