Config tweaks

This commit is contained in:
pixeltris
2025-12-23 15:05:23 +00:00
parent 06f102e675
commit 914f4ec6bd
4 changed files with 32 additions and 52 deletions
+9 -14
View File
@@ -2,7 +2,7 @@ twitch-videoad.js text/javascript
(function() {
if ( /(^|\.)twitch\.tv$/.test(document.location.hostname) === false ) { return; }
'use strict';
const ourTwitchAdSolutionsVersion = 19;// Used to prevent conflicts with outdated versions of the scripts
const ourTwitchAdSolutionsVersion = 20;// Used to prevent conflicts with outdated versions of the scripts
if (typeof window.twitchAdSolutionsVersion !== 'undefined' && window.twitchAdSolutionsVersion >= ourTwitchAdSolutionsVersion) {
console.log("skipping vaft as there's another script active. ourVersion:" + ourTwitchAdSolutionsVersion + " activeVersion:" + window.twitchAdSolutionsVersion);
window.twitchAdSolutionsVersion = ourTwitchAdSolutionsVersion;
@@ -14,17 +14,17 @@ twitch-videoad.js text/javascript
scope.ClientID = 'kimne78kx3ncx6brgo4mv6wki5h1ko';
scope.BackupPlayerTypes = [
'embed',//Source
'site',//Source
'popout',//Source
'autoplay',//360p
'picture-by-picture-CACHED'//360p (-CACHED is an internal suffix and is removed)
//'picture-by-picture-CACHED'//360p (-CACHED is an internal suffix and is removed)
];
scope.FallbackPlayerType = 'embed';
scope.ForceAccessTokenPlayerType = 'site';// Replaces 'embed' player type with 'site' (to reduce prerolls when on embeded websites)
scope.ForceAccessTokenPlayerType = 'popout';
scope.SkipPlayerReloadOnHevc = false;// If true this will skip player reload on streams which have 2k/4k quality (if you enable this and you use the 2k/4k quality setting you'll get error #4000 / #3000 / spinning wheel on chrome based browsers)
scope.AlwaysReloadPlayerOnAd = false;// Always pause/play when entering/leaving ads
scope.ReloadPlayerAfterAd = true;// After the ad finishes do a player reload instead of pause/play
scope.PlayerReloadMinimalRequestsTime = 1500;
scope.PlayerReloadMinimalRequestsPlayerIndex = 0;//embed
scope.PlayerReloadMinimalRequestsPlayerIndex = 2;//autoplay
scope.HasTriggeredPlayerReload = false;
scope.StreamInfos = [];
scope.StreamInfosByUrl = [];
@@ -698,7 +698,7 @@ twitch-videoad.js text/javascript
const bufferDuration = player.getBufferDuration();
//console.log('position:' + position + ' bufferDuration:' + bufferDuration + ' bufferPosition:' + bufferedPosition);
// NOTE: This could be improved. It currently lets the player fully eat the full buffer before it triggers pause/play
if (position > 0 &&
if (position > 5 &&// changed from >0 to >5 due to issues with prerolls. TODO: Improve this, player could get stuck
(playerBufferState.position == position || bufferDuration < PlayerBufferingDangerZone) &&
playerBufferState.bufferedPosition == bufferedPosition &&
playerBufferState.bufferDuration >= bufferDuration &&
@@ -923,18 +923,17 @@ twitch-videoad.js text/javascript
postTwitchWorkerMessage('UpdateAuthorizationHeader', AuthorizationHeader = init.headers['Authorization']);
}
if (ForceAccessTokenPlayerType && typeof init.body === 'string' && init.body.includes('PlaybackAccessToken')) {
const targetPlayerType = 'embed';
let replacedPlayerType = '';
const newBody = JSON.parse(init.body);
if (Array.isArray(newBody)) {
for (let i = 0; i < newBody.length; i++) {
if (newBody[i]?.variables?.playerType && newBody[i]?.variables?.playerType === targetPlayerType) {
if (newBody[i]?.variables?.playerType && newBody[i]?.variables?.playerType !== ForceAccessTokenPlayerType) {
replacedPlayerType = newBody[i].variables.playerType;
newBody[i].variables.playerType = ForceAccessTokenPlayerType;
}
}
} else {
if (newBody?.variables?.playerType && newBody?.variables?.playerType === targetPlayerType) {
if (newBody?.variables?.playerType && newBody?.variables?.playerType !== ForceAccessTokenPlayerType) {
replacedPlayerType = newBody.variables.playerType;
newBody.variables.playerType = ForceAccessTokenPlayerType;
}
@@ -944,14 +943,10 @@ twitch-videoad.js text/javascript
init.body = JSON.stringify(newBody);
}
}
// Get rid of mini player above chat
// Get rid of mini player above chat - TODO: Reject this locally instead of having server reject it
if (init && typeof init.body === 'string' && init.body.includes('PlaybackAccessToken') && init.body.includes('picture-by-picture')) {
init.body = '';
}
var isPBYPRequest = url.includes('picture-by-picture');
if (isPBYPRequest) {
url = '';
}
}
}
return realFetch.apply(this, arguments);
+10 -15
View File
@@ -1,7 +1,7 @@
// ==UserScript==
// @name TwitchAdSolutions (vaft)
// @namespace https://github.com/pixeltris/TwitchAdSolutions
// @version 32.0.0
// @version 33.0.0
// @description Multiple solutions for blocking Twitch ads (vaft)
// @updateURL https://github.com/pixeltris/TwitchAdSolutions/raw/master/vaft/vaft.user.js
// @downloadURL https://github.com/pixeltris/TwitchAdSolutions/raw/master/vaft/vaft.user.js
@@ -13,7 +13,7 @@
// ==/UserScript==
(function() {
'use strict';
const ourTwitchAdSolutionsVersion = 19;// Used to prevent conflicts with outdated versions of the scripts
const ourTwitchAdSolutionsVersion = 20;// Used to prevent conflicts with outdated versions of the scripts
if (typeof window.twitchAdSolutionsVersion !== 'undefined' && window.twitchAdSolutionsVersion >= ourTwitchAdSolutionsVersion) {
console.log("skipping vaft as there's another script active. ourVersion:" + ourTwitchAdSolutionsVersion + " activeVersion:" + window.twitchAdSolutionsVersion);
window.twitchAdSolutionsVersion = ourTwitchAdSolutionsVersion;
@@ -25,17 +25,17 @@
scope.ClientID = 'kimne78kx3ncx6brgo4mv6wki5h1ko';
scope.BackupPlayerTypes = [
'embed',//Source
'site',//Source
'popout',//Source
'autoplay',//360p
'picture-by-picture-CACHED'//360p (-CACHED is an internal suffix and is removed)
//'picture-by-picture-CACHED'//360p (-CACHED is an internal suffix and is removed)
];
scope.FallbackPlayerType = 'embed';
scope.ForceAccessTokenPlayerType = 'site';// Replaces 'embed' player type with 'site' (to reduce prerolls when on embeded websites)
scope.ForceAccessTokenPlayerType = 'popout';
scope.SkipPlayerReloadOnHevc = false;// If true this will skip player reload on streams which have 2k/4k quality (if you enable this and you use the 2k/4k quality setting you'll get error #4000 / #3000 / spinning wheel on chrome based browsers)
scope.AlwaysReloadPlayerOnAd = false;// Always pause/play when entering/leaving ads
scope.ReloadPlayerAfterAd = true;// After the ad finishes do a player reload instead of pause/play
scope.PlayerReloadMinimalRequestsTime = 1500;
scope.PlayerReloadMinimalRequestsPlayerIndex = 0;//embed
scope.PlayerReloadMinimalRequestsPlayerIndex = 2;//autoplay
scope.HasTriggeredPlayerReload = false;
scope.StreamInfos = [];
scope.StreamInfosByUrl = [];
@@ -709,7 +709,7 @@
const bufferDuration = player.getBufferDuration();
//console.log('position:' + position + ' bufferDuration:' + bufferDuration + ' bufferPosition:' + bufferedPosition);
// NOTE: This could be improved. It currently lets the player fully eat the full buffer before it triggers pause/play
if (position > 0 &&
if (position > 5 &&// changed from >0 to >5 due to issues with prerolls. TODO: Improve this, player could get stuck
(playerBufferState.position == position || bufferDuration < PlayerBufferingDangerZone) &&
playerBufferState.bufferedPosition == bufferedPosition &&
playerBufferState.bufferDuration >= bufferDuration &&
@@ -934,18 +934,17 @@
postTwitchWorkerMessage('UpdateAuthorizationHeader', AuthorizationHeader = init.headers['Authorization']);
}
if (ForceAccessTokenPlayerType && typeof init.body === 'string' && init.body.includes('PlaybackAccessToken')) {
const targetPlayerType = 'embed';
let replacedPlayerType = '';
const newBody = JSON.parse(init.body);
if (Array.isArray(newBody)) {
for (let i = 0; i < newBody.length; i++) {
if (newBody[i]?.variables?.playerType && newBody[i]?.variables?.playerType === targetPlayerType) {
if (newBody[i]?.variables?.playerType && newBody[i]?.variables?.playerType !== ForceAccessTokenPlayerType) {
replacedPlayerType = newBody[i].variables.playerType;
newBody[i].variables.playerType = ForceAccessTokenPlayerType;
}
}
} else {
if (newBody?.variables?.playerType && newBody?.variables?.playerType === targetPlayerType) {
if (newBody?.variables?.playerType && newBody?.variables?.playerType !== ForceAccessTokenPlayerType) {
replacedPlayerType = newBody.variables.playerType;
newBody.variables.playerType = ForceAccessTokenPlayerType;
}
@@ -955,14 +954,10 @@
init.body = JSON.stringify(newBody);
}
}
// Get rid of mini player above chat
// Get rid of mini player above chat - TODO: Reject this locally instead of having server reject it
if (init && typeof init.body === 'string' && init.body.includes('PlaybackAccessToken') && init.body.includes('picture-by-picture')) {
init.body = '';
}
var isPBYPRequest = url.includes('picture-by-picture');
if (isPBYPRequest) {
url = '';
}
}
}
return realFetch.apply(this, arguments);