stuff does compile
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@@ -32,18 +32,16 @@ void NotificationController::initialize(Settings &settings, Paths &paths)
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}
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void NotificationController::updateChannelNotification(
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const QString &channelName, int &i)
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const QString &channelName, Platform p)
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{
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if (i == 0) {
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int j = 0;
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if (isChannelNotified(channelName, j)) {
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if (p == Platform::Twitch) {
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if (isChannelNotified(channelName, Platform::Twitch)) {
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removeChannelNotification(channelName, twitchVector);
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} else {
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addChannelNotification(channelName, twitchVector);
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}
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} else if (i == 1) {
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int k = 1;
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if (isChannelNotified(channelName, k)) {
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} else if (p == Platform::Mixer) {
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if (isChannelNotified(channelName, Platform::Mixer)) {
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removeChannelNotification(channelName, mixerVector);
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} else {
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addChannelNotification(channelName, mixerVector);
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@@ -52,7 +50,7 @@ void NotificationController::updateChannelNotification(
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}
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bool NotificationController::isChannelNotified(const QString &channelName,
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int &i)
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Platform p)
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{
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/*
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for (std::vector<int>::size_type i = 0;
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@@ -62,15 +60,15 @@ bool NotificationController::isChannelNotified(const QString &channelName,
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<< " vectorsize:" << notificationVector.getVector().size();
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}
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*/
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qDebug() << channelName << " channel and now i: " << i;
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if (i == 0) {
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// qDebug() << channelName << " channel and now i: " << i;
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if (p == Platform::Twitch) {
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for (std::vector<int>::size_type i = 0;
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i != twitchVector.getVector().size(); i++) {
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if (twitchVector.getVector()[i] == channelName) {
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return true;
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}
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}
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} else if (i == 1) {
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} else if (p == Platform::Mixer) {
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for (std::vector<int>::size_type i = 0;
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i != mixerVector.getVector().size(); i++) {
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if (mixerVector.getVector()[i] == channelName) {
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@@ -164,12 +162,13 @@ void NotificationController::removeChannelNotification(
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}
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}
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NotificationModel *NotificationController::createModel(QObject *parent, int &i)
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NotificationModel *NotificationController::createModel(QObject *parent,
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Platform p)
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{
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NotificationModel *model = new NotificationModel(parent);
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if (i == 0) {
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if (p == Platform::Twitch) {
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model->init(&this->twitchVector);
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} else if (i == 1) {
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} else if (p == Platform::Mixer) {
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model->init(&this->mixerVector);
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}
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return model;
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