Fix smooth scrolling when ChannelView is full (#4501)

Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
This commit is contained in:
Andrew Opalach
2023-06-18 12:09:11 +00:00
committed by GitHub
parent 4b40b9a310
commit 0e60ca10d0
6 changed files with 152 additions and 140 deletions
+102 -80
View File
@@ -4,6 +4,7 @@
#include "singletons/Settings.hpp"
#include "singletons/Theme.hpp"
#include "singletons/WindowManager.hpp"
#include "util/Clamp.hpp"
#include "widgets/helper/ChannelView.hpp"
#include <QMouseEvent>
@@ -21,12 +22,14 @@ Scrollbar::Scrollbar(size_t messagesLimit, ChannelView *parent)
, currentValueAnimation_(this, "currentValue_")
, highlights_(messagesLimit)
{
resize(int(16 * this->scale()), 100);
this->resize(int(16 * this->scale()), 100);
this->currentValueAnimation_.setDuration(150);
this->currentValueAnimation_.setEasingCurve(
QEasingCurve(QEasingCurve::OutCubic));
connect(&this->currentValueAnimation_, &QAbstractAnimation::finished, this,
&Scrollbar::resetMaximum);
setMouseTracking(true);
this->setMouseTracking(true);
}
void Scrollbar::addHighlight(ScrollbarHighlight highlight)
@@ -72,12 +75,12 @@ LimitedQueueSnapshot<ScrollbarHighlight> &Scrollbar::getHighlightSnapshot()
void Scrollbar::scrollToBottom(bool animate)
{
this->setDesiredValue(this->maximum_ - this->getLargeChange(), animate);
this->setDesiredValue(this->getBottom(), animate);
}
void Scrollbar::scrollToTop(bool animate)
{
this->setDesiredValue(this->minimum_ - this->getLargeChange(), animate);
this->setDesiredValue(this->minimum_, animate);
}
bool Scrollbar::isAtBottom() const
@@ -89,80 +92,95 @@ void Scrollbar::setMaximum(qreal value)
{
this->maximum_ = value;
updateScroll();
this->updateScroll();
}
void Scrollbar::offsetMaximum(qreal value)
{
this->maximum_ += value;
this->updateScroll();
}
void Scrollbar::resetMaximum()
{
if (this->minimum_ > 0)
{
this->maximum_ -= this->minimum_;
this->desiredValue_ -= this->minimum_;
this->currentValue_ -= this->minimum_;
this->minimum_ = 0;
}
}
void Scrollbar::setMinimum(qreal value)
{
this->minimum_ = value;
updateScroll();
this->updateScroll();
}
void Scrollbar::offsetMinimum(qreal value)
{
this->minimum_ += value;
if (this->minimum_ > this->desiredValue_)
{
this->scrollToTop();
}
this->updateScroll();
}
void Scrollbar::setLargeChange(qreal value)
{
this->largeChange_ = value;
updateScroll();
this->updateScroll();
}
void Scrollbar::setSmallChange(qreal value)
{
this->smallChange_ = value;
updateScroll();
this->updateScroll();
}
void Scrollbar::setDesiredValue(qreal value, bool animated)
{
animated &= getSettings()->enableSmoothScrolling;
value = std::max(this->minimum_,
std::min(this->maximum_ - this->largeChange_, value));
value = std::max(this->minimum_, std::min(this->getBottom(), value));
if (std::abs(this->currentValue_ + this->smoothScrollingOffset_ - value) >
0.0001)
if (std::abs(this->currentValue_ - value) <= 0.0001)
{
if (animated)
{
this->currentValueAnimation_.stop();
this->currentValueAnimation_.setStartValue(
this->currentValue_ + this->smoothScrollingOffset_);
// if (((this->getMaximum() - this->getLargeChange()) -
// value) <= 0.01) {
// value += 1;
// }
this->currentValueAnimation_.setEndValue(value);
this->smoothScrollingOffset_ = 0;
this->atBottom_ = ((this->getMaximum() - this->getLargeChange()) -
value) <= 0.0001;
this->currentValueAnimation_.start();
}
else
{
if (this->currentValueAnimation_.state() ==
QPropertyAnimation::Running)
{
this->currentValueAnimation_.setEndValue(value);
}
else
{
this->smoothScrollingOffset_ = 0;
this->desiredValue_ = value;
this->currentValueAnimation_.stop();
this->atBottom_ =
((this->getMaximum() - this->getLargeChange()) - value) <=
0.0001;
setCurrentValue(value);
}
}
return;
}
this->smoothScrollingOffset_ = 0;
this->desiredValue_ = value;
this->desiredValueChanged_.invoke();
this->atBottom_ = (this->getBottom() - value) <= 0.0001;
if (animated && getSettings()->enableSmoothScrolling)
{
// stop() does not emit QAbstractAnimation::finished().
this->currentValueAnimation_.stop();
this->currentValueAnimation_.setStartValue(this->currentValue_);
this->currentValueAnimation_.setEndValue(value);
this->currentValueAnimation_.start();
}
else
{
if (this->currentValueAnimation_.state() != QPropertyAnimation::Stopped)
{
this->currentValueAnimation_.setEndValue(value);
}
else
{
this->setCurrentValue(value);
this->resetMaximum();
}
}
}
qreal Scrollbar::getMaximum() const
@@ -180,6 +198,11 @@ qreal Scrollbar::getLargeChange() const
return this->largeChange_;
}
qreal Scrollbar::getBottom() const
{
return this->maximum_ - this->largeChange_;
}
qreal Scrollbar::getSmallChange() const
{
return this->smallChange_;
@@ -187,7 +210,7 @@ qreal Scrollbar::getSmallChange() const
qreal Scrollbar::getDesiredValue() const
{
return this->desiredValue_ + this->smoothScrollingOffset_;
return this->desiredValue_;
}
qreal Scrollbar::getCurrentValue() const
@@ -195,21 +218,17 @@ qreal Scrollbar::getCurrentValue() const
return this->currentValue_;
}
const QPropertyAnimation &Scrollbar::getCurrentValueAnimation() const
qreal Scrollbar::getRelativeCurrentValue() const
{
return this->currentValueAnimation_;
// currentValue - minimum can be negative if minimum is incremented while
// scrolling up to or down from the top when smooth scrolling is enabled.
return clamp(this->currentValue_ - this->minimum_, qreal(0.0),
this->currentValue_);
}
void Scrollbar::offset(qreal value)
{
if (this->currentValueAnimation_.state() == QPropertyAnimation::Running)
{
this->smoothScrollingOffset_ += value;
}
else
{
this->setDesiredValue(this->getDesiredValue() + value);
}
this->setDesiredValue(this->desiredValue_ + value);
}
pajlada::Signals::NoArgSignal &Scrollbar::getCurrentValueChanged()
@@ -224,19 +243,17 @@ pajlada::Signals::NoArgSignal &Scrollbar::getDesiredValueChanged()
void Scrollbar::setCurrentValue(qreal value)
{
value = std::max(this->minimum_,
std::min(this->maximum_ - this->largeChange_,
value + this->smoothScrollingOffset_));
value = std::max(this->minimum_, std::min(this->getBottom(), value));
if (std::abs(this->currentValue_ - value) > 0.0001)
if (std::abs(this->currentValue_ - value) <= 0.0001)
{
this->currentValue_ = value;
this->updateScroll();
this->currentValueChanged_.invoke();
this->update();
return;
}
this->currentValue_ = value;
this->updateScroll();
this->currentValueChanged_.invoke();
}
void Scrollbar::printCurrentState(const QString &prefix) const
@@ -381,14 +398,14 @@ void Scrollbar::mouseMoveEvent(QMouseEvent *event)
if (oldIndex != this->mouseOverIndex_)
{
update();
this->update();
}
}
else if (this->mouseDownIndex_ == 2)
{
int delta = event->pos().y() - this->lastMousePosition_.y();
setDesiredValue(
this->setDesiredValue(
this->desiredValue_ +
(qreal(delta) / std::max<qreal>(0.00000002, this->trackHeight_)) *
this->maximum_);
@@ -431,14 +448,16 @@ void Scrollbar::mouseReleaseEvent(QMouseEvent *event)
{
if (this->mouseDownIndex_ == 0)
{
setDesiredValue(this->desiredValue_ - this->smallChange_, true);
this->setDesiredValue(this->desiredValue_ - this->smallChange_,
true);
}
}
else if (y < this->thumbRect_.y())
{
if (this->mouseDownIndex_ == 1)
{
setDesiredValue(this->desiredValue_ - this->smallChange_, true);
this->setDesiredValue(this->desiredValue_ - this->smallChange_,
true);
}
}
else if (this->thumbRect_.contains(2, y))
@@ -449,26 +468,29 @@ void Scrollbar::mouseReleaseEvent(QMouseEvent *event)
{
if (this->mouseDownIndex_ == 3)
{
setDesiredValue(this->desiredValue_ + this->smallChange_, true);
this->setDesiredValue(this->desiredValue_ + this->smallChange_,
true);
}
}
else
{
if (this->mouseDownIndex_ == 4)
{
setDesiredValue(this->desiredValue_ + this->smallChange_, true);
this->setDesiredValue(this->desiredValue_ + this->smallChange_,
true);
}
}
this->mouseDownIndex_ = -1;
update();
this->update();
}
void Scrollbar::leaveEvent(QEvent *)
{
this->mouseOverIndex_ = -1;
update();
this->update();
}
void Scrollbar::updateScroll()
@@ -476,11 +498,11 @@ void Scrollbar::updateScroll()
this->trackHeight_ = this->height() - this->buttonHeight_ -
this->buttonHeight_ - MIN_THUMB_HEIGHT - 1;
auto div = std::max<qreal>(0.0000001, this->maximum_);
auto div = std::max<qreal>(0.0000001, this->maximum_ - this->minimum_);
this->thumbRect_ = QRect(
0,
int(this->currentValue_ / div * this->trackHeight_) + 1 +
int((this->getRelativeCurrentValue()) / div * this->trackHeight_) + 1 +
this->buttonHeight_,
this->width(),
int(this->largeChange_ / div * this->trackHeight_) + MIN_THUMB_HEIGHT);