Make AccessGuard use a shared_mutex instead (#2702)

This allows `accessConst` to use a shared lock instead of a unique lock
This commit is contained in:
pajlada
2021-05-01 17:19:41 +02:00
committed by GitHub
parent c413a0984e
commit 115d198434
9 changed files with 109 additions and 33 deletions
+5 -3
View File
@@ -176,12 +176,14 @@ void TwitchAccount::checkFollow(const QString targetUserID,
[] {});
}
AccessGuard<const std::set<TwitchUser>> TwitchAccount::accessBlocks() const
SharedAccessGuard<const std::set<TwitchUser>> TwitchAccount::accessBlocks()
const
{
return this->ignores_.accessConst();
}
AccessGuard<const std::set<QString>> TwitchAccount::accessBlockedUserIds() const
SharedAccessGuard<const std::set<QString>> TwitchAccount::accessBlockedUserIds()
const
{
return this->ignoresUserIds_.accessConst();
}
@@ -345,7 +347,7 @@ void TwitchAccount::loadUserstateEmotes(QStringList emoteSetKeys)
});
}
AccessGuard<const TwitchAccount::TwitchAccountEmoteData>
SharedAccessGuard<const TwitchAccount::TwitchAccountEmoteData>
TwitchAccount::accessEmotes() const
{
return this->emotes_.accessConst();
+3 -3
View File
@@ -106,12 +106,12 @@ public:
void checkFollow(const QString targetUserID,
std::function<void(FollowResult)> onFinished);
AccessGuard<const std::set<QString>> accessBlockedUserIds() const;
AccessGuard<const std::set<TwitchUser>> accessBlocks() const;
SharedAccessGuard<const std::set<QString>> accessBlockedUserIds() const;
SharedAccessGuard<const std::set<TwitchUser>> accessBlocks() const;
void loadEmotes();
void loadUserstateEmotes(QStringList emoteSetKeys);
AccessGuard<const TwitchAccountEmoteData> accessEmotes() const;
SharedAccessGuard<const TwitchAccountEmoteData> accessEmotes() const;
// Automod actions
void autoModAllow(const QString msgID);
+3 -3
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@@ -454,8 +454,8 @@ void TwitchChannel::setRoomId(const QString &id)
}
}
AccessGuard<const TwitchChannel::RoomModes> TwitchChannel::accessRoomModes()
const
SharedAccessGuard<const TwitchChannel::RoomModes>
TwitchChannel::accessRoomModes() const
{
return this->roomModes_.accessConst();
}
@@ -472,7 +472,7 @@ bool TwitchChannel::isLive() const
return this->streamStatus_.access()->live;
}
AccessGuard<const TwitchChannel::StreamStatus>
SharedAccessGuard<const TwitchChannel::StreamStatus>
TwitchChannel::accessStreamStatus() const
{
return this->streamStatus_.accessConst();
+2 -2
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@@ -83,8 +83,8 @@ public:
int chatterCount();
virtual bool isLive() const override;
QString roomId() const;
AccessGuard<const RoomModes> accessRoomModes() const;
AccessGuard<const StreamStatus> accessStreamStatus() const;
SharedAccessGuard<const RoomModes> accessRoomModes() const;
SharedAccessGuard<const StreamStatus> accessStreamStatus() const;
// Emotes
const TwitchBadges &globalTwitchBadges() const;