perf: query fewer historical messages on reconnects (#5001)
Co-authored-by: Ruben Anders <ruben.anders@robotty.de> Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
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@@ -103,17 +103,12 @@ TwitchChannel::TwitchChannel(const QString &name)
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// We can safely ignore this signal connection this has no external dependencies - once the signal
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// is destroyed, it will no longer be able to fire
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std::ignore = this->connected.connect([this]() {
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if (this->roomId().isEmpty())
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std::ignore = this->joined.connect([this]() {
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if (this->disconnectedAt_.has_value())
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{
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// If we get a reconnected event when the room id is not set, we
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// just connected for the first time. After receiving the first
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// message from a channel, setRoomId is called and further
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// invocations of this event will load recent messages.
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return;
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this->loadRecentMessagesReconnect();
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this->disconnectedAt_ = std::nullopt;
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}
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this->loadRecentMessagesReconnect();
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});
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// timers
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@@ -1111,6 +1106,24 @@ bool TwitchChannel::setLive(bool newLiveStatus)
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return true;
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}
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void TwitchChannel::markDisconnectedNow()
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{
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if (this->roomId().isEmpty())
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{
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// we were never joined in the first place
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return;
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}
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if (this->disconnectedAt_.has_value())
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{
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// don't overwrite prior timestamp since
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// a reconnection hasn't happened yet
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return;
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}
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this->disconnectedAt_ = std::chrono::system_clock::now();
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}
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void TwitchChannel::loadRecentMessages()
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{
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if (!getSettings()->loadTwitchMessageHistoryOnConnect)
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@@ -1163,7 +1176,9 @@ void TwitchChannel::loadRecentMessages()
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return;
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tc->loadingRecentMessages_.clear();
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});
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},
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getSettings()->twitchMessageHistoryLimit.getValue(), std::nullopt,
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std::nullopt, false);
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}
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void TwitchChannel::loadRecentMessagesReconnect()
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@@ -1178,6 +1193,21 @@ void TwitchChannel::loadRecentMessagesReconnect()
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return; // already loading
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}
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const auto now = std::chrono::system_clock::now();
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int limit = getSettings()->twitchMessageHistoryLimit.getValue();
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if (this->disconnectedAt_.has_value())
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{
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// calculate how many messages could have occured
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// while we were not connected to the channel
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// assuming a maximum of 10 messages per second
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const auto secondsSinceDisconnect =
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std::chrono::duration_cast<std::chrono::seconds>(
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now - this->disconnectedAt_.value())
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.count();
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limit =
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std::min(static_cast<int>(secondsSinceDisconnect + 1) * 10, limit);
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}
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auto weak = weakOf<Channel>(this);
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recentmessages::load(
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this->getName(), weak,
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@@ -1203,7 +1233,8 @@ void TwitchChannel::loadRecentMessagesReconnect()
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return;
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tc->loadingRecentMessages_.clear();
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});
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},
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limit, this->disconnectedAt_, now, true);
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}
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void TwitchChannel::refreshPubSub()
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