Implemented bit emotes (#2550)
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
This commit is contained in:
@@ -8,6 +8,7 @@
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#include "common/Outcome.hpp"
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#include "common/QLogging.hpp"
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#include "controllers/accounts/AccountController.hpp"
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#include "providers/IvrApi.hpp"
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#include "providers/twitch/TwitchCommon.hpp"
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#include "providers/twitch/TwitchUser.hpp"
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#include "providers/twitch/api/Helix.hpp"
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@@ -16,6 +17,9 @@
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#include "util/RapidjsonHelpers.hpp"
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namespace chatterino {
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namespace {
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constexpr int USERSTATE_EMOTES_REFRESH_PERIOD = 10 * 60 * 1000;
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} // namespace
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TwitchAccount::TwitchAccount(const QString &username, const QString &oauthToken,
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const QString &oauthClient, const QString &userID)
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@@ -243,6 +247,94 @@ void TwitchAccount::loadEmotes()
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});
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}
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void TwitchAccount::loadUserstateEmotes(QStringList emoteSetKeys)
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{
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// do not attempt to load emotes too often
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if (!this->userstateEmotesTimer_.isValid())
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{
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this->userstateEmotesTimer_.start();
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}
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else if (this->userstateEmotesTimer_.elapsed() <
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USERSTATE_EMOTES_REFRESH_PERIOD)
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{
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return;
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}
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this->userstateEmotesTimer_.restart();
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auto emoteData = this->emotes_.access();
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auto userEmoteSets = emoteData->emoteSets;
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QStringList newEmoteSetKeys, currentEmoteSetKeys;
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// get list of already fetched emote sets
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for (const auto &userEmoteSet : userEmoteSets)
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{
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currentEmoteSetKeys.push_back(userEmoteSet->key);
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}
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// filter out emote sets from userstate message, which are not in fetched emote set list
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for (const auto &emoteSetKey : emoteSetKeys)
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{
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if (!currentEmoteSetKeys.contains(emoteSetKey))
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{
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newEmoteSetKeys.push_back(emoteSetKey);
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}
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}
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// return if there are no new emote sets
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if (newEmoteSetKeys.isEmpty())
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{
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return;
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}
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getIvr()->getBulkEmoteSets(
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newEmoteSetKeys.join(","),
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[this](QJsonArray emoteSetArray) {
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auto emoteData = this->emotes_.access();
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for (auto emoteSet : emoteSetArray)
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{
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auto newUserEmoteSet = std::make_shared<EmoteSet>();
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IvrEmoteSet ivrEmoteSet(emoteSet.toObject());
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newUserEmoteSet->key = ivrEmoteSet.setId;
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auto name = ivrEmoteSet.login;
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name.detach();
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name[0] = name[0].toUpper();
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newUserEmoteSet->text = name;
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newUserEmoteSet->type = QString();
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newUserEmoteSet->channelName = ivrEmoteSet.login;
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for (const auto &emote : ivrEmoteSet.emotes)
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{
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IvrEmote ivrEmote(emote.toObject());
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auto id = EmoteId{ivrEmote.id};
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auto code = EmoteName{ivrEmote.code};
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auto cleanCode =
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EmoteName{TwitchEmotes::cleanUpEmoteCode(code)};
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newUserEmoteSet->emotes.emplace_back(
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TwitchEmote{id, cleanCode});
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emoteData->allEmoteNames.push_back(cleanCode);
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auto twitchEmote =
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getApp()->emotes->twitch.getOrCreateEmote(id, code);
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emoteData->emotes.emplace(code, twitchEmote);
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}
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std::sort(newUserEmoteSet->emotes.begin(),
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newUserEmoteSet->emotes.end(),
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[](const TwitchEmote &l, const TwitchEmote &r) {
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return l.name.string < r.name.string;
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});
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emoteData->emoteSets.emplace_back(newUserEmoteSet);
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}
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},
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[] {
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// fetching emotes failed, ivr API might be down
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});
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}
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AccessGuard<const TwitchAccount::TwitchAccountEmoteData>
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TwitchAccount::accessEmotes() const
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{
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