Migrated follow and unfollow methods to Helix API (#2306)
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@@ -315,6 +315,50 @@ void Helix::getGameById(QString gameId,
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failureCallback);
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}
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void Helix::followUser(QString userId, QString targetId,
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std::function<void()> successCallback,
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HelixFailureCallback failureCallback)
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{
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QUrlQuery urlQuery;
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urlQuery.addQueryItem("from_id", userId);
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urlQuery.addQueryItem("to_id", targetId);
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this->makeRequest("users/follows", urlQuery)
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.type(NetworkRequestType::Post)
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.onSuccess([successCallback](auto result) -> Outcome {
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successCallback();
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return Success;
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})
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.onError([failureCallback](auto result) {
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// TODO: make better xd
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failureCallback();
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})
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.execute();
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}
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void Helix::unfollowUser(QString userId, QString targetId,
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std::function<void()> successCallback,
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HelixFailureCallback failureCallback)
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{
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QUrlQuery urlQuery;
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urlQuery.addQueryItem("from_id", userId);
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urlQuery.addQueryItem("to_id", targetId);
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this->makeRequest("users/follows", urlQuery)
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.type(NetworkRequestType::Delete)
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.onSuccess([successCallback](auto result) -> Outcome {
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successCallback();
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return Success;
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})
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.onError([failureCallback](auto result) {
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// TODO: make better xd
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failureCallback();
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})
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.execute();
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}
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NetworkRequest Helix::makeRequest(QString url, QUrlQuery urlQuery)
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{
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assert(!url.startsWith("/"));
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