Migrated follow and unfollow methods to Helix API (#2306)
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@@ -184,6 +184,14 @@ public:
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void getGameById(QString gameId, ResultCallback<HelixGame> successCallback,
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HelixFailureCallback failureCallback);
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void followUser(QString userId, QString targetId,
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std::function<void()> successCallback,
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HelixFailureCallback failureCallback);
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void unfollowUser(QString userId, QString targetlId,
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std::function<void()> successCallback,
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HelixFailureCallback failureCallback);
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void update(QString clientId, QString oauthToken);
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static void initialize();
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