Fix emotes not loading properly
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@@ -11,22 +11,6 @@ namespace twitch {
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TwitchAccountManager::TwitchAccountManager()
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TwitchAccountManager::TwitchAccountManager()
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{
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{
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this->anonymousUser.reset(new TwitchAccount(ANONYMOUS_USERNAME, "", "", ""));
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this->anonymousUser.reset(new TwitchAccount(ANONYMOUS_USERNAME, "", "", ""));
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this->currentUsername.connect([this](const auto &newValue, auto) {
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QString newUsername(QString::fromStdString(newValue));
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auto user = this->findUserByUsername(newUsername);
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if (user) {
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debug::Log("[AccountManager:currentUsernameChanged] User successfully updated to {}",
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newUsername);
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this->currentUser = user;
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} else {
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debug::Log(
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"[AccountManager:currentUsernameChanged] User successfully updated to anonymous");
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this->currentUser = this->anonymousUser;
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}
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this->userChanged.invoke();
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});
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}
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}
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std::shared_ptr<TwitchAccount> TwitchAccountManager::getCurrent()
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std::shared_ptr<TwitchAccount> TwitchAccountManager::getCurrent()
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@@ -125,6 +109,27 @@ void TwitchAccountManager::reloadUsers()
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}
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}
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}
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}
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void TwitchAccountManager::load()
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{
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this->reloadUsers();
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this->currentUsername.connect([this](const auto &newValue, auto) {
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QString newUsername(QString::fromStdString(newValue));
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auto user = this->findUserByUsername(newUsername);
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if (user) {
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debug::Log("[AccountManager:currentUsernameChanged] User successfully updated to {}",
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newUsername);
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this->currentUser = user;
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} else {
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debug::Log(
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"[AccountManager:currentUsernameChanged] User successfully updated to anonymous");
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this->currentUser = this->anonymousUser;
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}
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this->userChanged.invoke();
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});
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}
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bool TwitchAccountManager::removeUser(const QString &username)
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bool TwitchAccountManager::removeUser(const QString &username)
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{
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{
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if (!this->userExists(username)) {
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if (!this->userExists(username)) {
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@@ -42,6 +42,7 @@ public:
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bool userExists(const QString &username) const;
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bool userExists(const QString &username) const;
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void reloadUsers();
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void reloadUsers();
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void load();
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bool removeUser(const QString &username);
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bool removeUser(const QString &username);
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@@ -25,18 +25,7 @@ AccountManager &AccountManager::getInstance()
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void AccountManager::load()
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void AccountManager::load()
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{
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{
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this->Twitch.reloadUsers();
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this->Twitch.load();
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auto currentUser = this->Twitch.findUserByUsername(
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QString::fromStdString(this->Twitch.currentUsername.getValue()));
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if (currentUser) {
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this->Twitch.currentUser = currentUser;
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} else {
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this->Twitch.currentUser = this->Twitch.anonymousUser;
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}
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// this->Twitch.userChanged.invoke();
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}
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}
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} // namespace singletons
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} // namespace singletons
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