refactor: some more Application refactors (#5551)
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+11
-37
@@ -153,7 +153,7 @@ Application::Application(Settings &_settings, const Paths &paths,
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, emotes(new Emotes)
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, accounts(new AccountController)
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, hotkeys(new HotkeyController)
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, windows(new WindowManager(paths))
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, windows(new WindowManager(paths, _settings, *this->themes, *this->fonts))
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, toasts(new Toasts)
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, imageUploader(new ImageUploader)
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, seventvAPI(new SeventvAPI)
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@@ -184,11 +184,6 @@ Application::Application(Settings &_settings, const Paths &paths,
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#endif
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, updates(_updates)
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{
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// We can safely ignore this signal's connection since the Application will always
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// be destroyed after fonts
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std::ignore = this->fonts->fontChanged.connect([this]() {
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this->windows->layoutChannelViews();
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});
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}
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Application::~Application()
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@@ -225,9 +220,15 @@ void Application::initialize(Settings &settings, const Paths &paths)
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this->accounts->load();
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this->windows->initialize(settings);
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this->windows->initialize();
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this->ffzBadges->load();
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// Load global emotes
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this->bttvEmotes->loadEmotes();
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this->ffzEmotes->loadEmotes();
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this->seventvEmotes->loadGlobalEmotes();
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this->twitch->initialize();
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// Load live status
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@@ -266,8 +267,6 @@ void Application::initialize(Settings &settings, const Paths &paths)
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}
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#endif
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this->windows->updateWordTypeMask();
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if (!this->args_.isFramelessEmbed)
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{
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this->initNm(paths);
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@@ -297,34 +296,9 @@ int Application::run(QApplication &qtApp)
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},
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false);
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// We can safely ignore the signal connections since Application will always live longer than
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// everything else, including settings. right?
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// NOTE: SETTINGS_LIFETIME
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std::ignore =
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getSettings()->moderationActions.delayedItemsChanged.connect([this] {
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this->windows->forceLayoutChannelViews();
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});
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std::ignore =
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getSettings()->highlightedMessages.delayedItemsChanged.connect([this] {
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this->windows->forceLayoutChannelViews();
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});
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std::ignore =
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getSettings()->highlightedUsers.delayedItemsChanged.connect([this] {
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this->windows->forceLayoutChannelViews();
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});
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std::ignore =
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getSettings()->highlightedBadges.delayedItemsChanged.connect([this] {
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this->windows->forceLayoutChannelViews();
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});
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getSettings()->removeSpacesBetweenEmotes.connect([this] {
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this->windows->forceLayoutChannelViews();
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});
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getSettings()->enableBTTVGlobalEmotes.connect(
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[this] {
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this->twitch->reloadBTTVGlobalEmotes();
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this->bttvEmotes->loadEmotes();
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},
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false);
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getSettings()->enableBTTVChannelEmotes.connect(
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@@ -334,7 +308,7 @@ int Application::run(QApplication &qtApp)
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false);
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getSettings()->enableFFZGlobalEmotes.connect(
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[this] {
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this->twitch->reloadFFZGlobalEmotes();
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this->ffzEmotes->loadEmotes();
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},
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false);
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getSettings()->enableFFZChannelEmotes.connect(
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@@ -344,7 +318,7 @@ int Application::run(QApplication &qtApp)
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false);
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getSettings()->enableSevenTVGlobalEmotes.connect(
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[this] {
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this->twitch->reloadSevenTVGlobalEmotes();
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this->seventvEmotes->loadGlobalEmotes();
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},
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false);
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getSettings()->enableSevenTVChannelEmotes.connect(
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