Automatically load recent messages on reconnect (#3878)

* Add working reconnect recent messages

* Rename method to messagesUpdated

* Use audo declarations

* Add docs to new LimitedQueue methods

* Add more documentation, try atomic loading flag

* Update CHANGELOG.md

* Remove unused include

* Rename 'reconnected' signal to 'connected'

* Reserve before filtering on arbitrary update

* Extract recent messages fetching to own class

* Use std::atomic_flag instead of std::atomic_bool

* Add PostToThread include

* Add chatterino.recentmessages logging

* Remove unneeded parameters, lambda move capture

* Remove TwitchChannel::buildRecentMessages

* Add documentation, use more clear method name

* Reword changelog entry

I think it sounds better like this :)

* Rework how filling in missing messages is handled

This should hopefully prevent issues with filtered channels with old messages
that no longer exist in the underlying channel

* Check existing messages when looking for reply

* Clean up string distribution in file

* Try to improve documentation

* Use std::function for RecentMessagesApi

* Only trigger filledInMessages if we inserted

* Remove old unused lines

* Use make_shared<MessageLayout> instead of new MessageLayout

* Alphabetize QLogging categories

* Reorder CHANGELOG.md
This commit is contained in:
Daniel Sage
2022-08-06 12:18:34 -04:00
committed by GitHub
parent 2dd37ca210
commit 46f43f3ce8
15 changed files with 580 additions and 174 deletions
+1
View File
@@ -27,6 +27,7 @@
- Minor: Add Quick Switcher item to open a channel in a new popup window. (#3828)
- Minor: Reduced GIF frame window from 30ms to 20ms, causing fewer frame skips in animated emotes. (#3886)
- Minor: Warn when parsing an environment variable fails. (#3904)
- Minor: Load missing messages from Recent Messages API upon reconnecting (#3878)
- Bugfix: Fix crash that can occur when closing and quickly reopening a split, then running a command. (#3852)
- Bugfix: Connection to Twitch PubSub now recovers more reliably. (#3643, #3716)
- Bugfix: Fix crash that can occur when changing channels. (#3799)