Show visual feedback when BTTV and FFZ emotes are loaded (#1671)
Upon joining a channel or pressing F5, BTTV and FFZ emotes are (re)loaded. This change adds visual feedback of the network requests and their outcome, in the form of a system message in the associated channel's chat window. Non-error messages are suppressed when joining a channel (which automatically loads emotes).
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@@ -6,6 +6,8 @@
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#include "common/Outcome.hpp"
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#include "messages/Emote.hpp"
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#include "messages/Image.hpp"
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#include "messages/MessageBuilder.hpp"
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#include "providers/twitch/TwitchChannel.hpp"
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namespace chatterino {
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namespace {
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@@ -182,8 +184,10 @@ void FfzEmotes::loadEmotes()
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}
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void FfzEmotes::loadChannel(
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const QString &channelId, std::function<void(EmoteMap &&)> emoteCallback,
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std::function<void(boost::optional<EmotePtr>)> modBadgeCallback)
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std::weak_ptr<Channel> channel, const QString &channelId,
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std::function<void(EmoteMap &&)> emoteCallback,
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std::function<void(boost::optional<EmotePtr>)> modBadgeCallback,
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bool manualRefresh)
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{
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qDebug() << "[FFZEmotes] Reload FFZ Channel Emotes for channel"
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<< channelId;
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@@ -192,32 +196,47 @@ void FfzEmotes::loadChannel(
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.timeout(20000)
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.onSuccess([emoteCallback = std::move(emoteCallback),
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modBadgeCallback =
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std::move(modBadgeCallback)](auto result) -> Outcome {
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modBadgeCallback = std::move(modBadgeCallback), channel,
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manualRefresh](auto result) -> Outcome {
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auto json = result.parseJson();
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auto emoteMap = parseChannelEmotes(json);
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auto modBadge = parseModBadge(json);
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emoteCallback(std::move(emoteMap));
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modBadgeCallback(std::move(modBadge));
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if (auto shared = channel.lock(); manualRefresh)
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shared->addMessage(
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makeSystemMessage("FrankerFaceZ channel emotes reloaded."));
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return Success;
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})
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.onError([channelId](NetworkResult result) {
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.onError([channelId, channel, manualRefresh](NetworkResult result) {
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auto shared = channel.lock();
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if (!shared)
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return;
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if (result.status() == 203)
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{
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// User does not have any FFZ emotes
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if (manualRefresh)
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shared->addMessage(makeSystemMessage(
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"This channel has no FrankerFaceZ channel emotes."));
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}
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else if (result.status() == NetworkResult::timedoutStatus)
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{
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// TODO: Auto retry in case of a timeout, with a delay
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qDebug() << "Fetching FFZ emotes for channel" << channelId
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<< "failed due to timeout";
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shared->addMessage(
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makeSystemMessage("Failed to fetch FrankerFaceZ channel "
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"emotes. (timed out)"));
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}
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else
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{
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qDebug() << "Error fetching FFZ emotes for channel" << channelId
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<< ", error" << result.status();
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shared->addMessage(
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makeSystemMessage("Failed to fetch FrankerFaceZ channel "
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"emotes. (unknown error)"));
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}
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})
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.execute();
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