put the update button code into it's own file
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#include "InitUpdateButton.hpp"
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#include "widgets/dialogs/UpdatePromptDialog.hpp"
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#include "widgets/helper/RippleEffectButton.hpp"
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namespace chatterino {
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void initUpdateButton(RippleEffectButton &button, std::unique_ptr<UpdatePromptDialog> &handle,
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pajlada::Signals::SignalHolder &signalHolder)
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{
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button.hide();
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// show update prompt when clicking the button
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QObject::connect(&button, &RippleEffectButton::clicked, [&button, &handle] {
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auto dialog = new UpdatePromptDialog();
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dialog->setActionOnFocusLoss(BaseWindow::Delete);
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dialog->move(button.mapToGlobal(QPoint(int(-100 * button.getScale()), button.height())));
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dialog->show();
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dialog->raise();
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dialog->buttonClicked.connect([&button](auto buttonType) {
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switch (buttonType) {
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case UpdatePromptDialog::Dismiss: {
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button.hide();
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} break;
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}
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});
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handle.reset(dialog);
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dialog->closing.connect([&handle] { handle.release(); });
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});
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// update image when state changes
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auto updateChange = [&button](auto) {
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button.setVisible(Updates::getInstance().shouldShowUpdateButton());
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auto imageUrl = Updates::getInstance().isError() ? ":/images/download_update_error.png"
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: ":/images/download_update.png";
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button.setPixmap(QPixmap(imageUrl));
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};
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updateChange(Updates::getInstance().getStatus());
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signalHolder.managedConnect(Updates::getInstance().statusUpdated,
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[updateChange](auto status) { updateChange(status); });
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}
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} // namespace chatterino
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