Refactor ConcurrentMap
* Add operator[] to ConcurrentMap which returns a TValue reference * BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map. * Restructure EmoteManager a bit (simplify the ConcurrentMap havoc). * Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*) * Add CompletionManager that does nothing
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@@ -7,6 +7,7 @@
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#include "messagefactory.hpp"
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#include "resources.hpp"
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#include "windowmanager.hpp"
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#include "completionmanager.hpp"
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#include <QApplication>
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@@ -20,6 +21,7 @@ public:
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int run(QApplication &qtApp);
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CompletionManager completionManager;
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WindowManager windowManager;
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ColorScheme colorScheme;
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EmoteManager emoteManager;
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