Refactor ConcurrentMap

* Add operator[] to ConcurrentMap which returns a TValue reference
* BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map.
* Restructure EmoteManager a bit (simplify the ConcurrentMap havoc).
* Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*)
* Add CompletionManager that does nothing
This commit is contained in:
Rasmus Karlsson
2017-07-09 17:58:59 +02:00
parent 1f1b0d7f03
commit 5aa892e834
11 changed files with 239 additions and 139 deletions
+2
View File
@@ -7,6 +7,7 @@
#include "messagefactory.hpp"
#include "resources.hpp"
#include "windowmanager.hpp"
#include "completionmanager.hpp"
#include <QApplication>
@@ -20,6 +21,7 @@ public:
int run(QApplication &qtApp);
CompletionManager completionManager;
WindowManager windowManager;
ColorScheme colorScheme;
EmoteManager emoteManager;