Refactor ConcurrentMap
* Add operator[] to ConcurrentMap which returns a TValue reference * BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map. * Restructure EmoteManager a bit (simplify the ConcurrentMap havoc). * Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*) * Add CompletionManager that does nothing
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-5
@@ -1,6 +1,7 @@
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#pragma once
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#include "concurrentmap.hpp"
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#include "emotemanager.hpp"
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#include "logging/loggingchannel.hpp"
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#include "messages/lazyloadedimage.hpp"
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#include "messages/limitedqueue.hpp"
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@@ -19,7 +20,6 @@ class Message;
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}
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class WindowManager;
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class EmoteManager;
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class IrcManager;
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class Channel
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@@ -32,8 +32,8 @@ public:
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boost::signals2::signal<void(messages::SharedMessage &)> messageAppended;
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// properties
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ConcurrentMap<QString, messages::LazyLoadedImage *> &getBttvChannelEmotes();
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ConcurrentMap<QString, messages::LazyLoadedImage *> &getFfzChannelEmotes();
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EmoteManager::EmoteMap &getBTTVChannelEmotes();
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EmoteManager::EmoteMap &getFFZChannelEmotes();
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bool isEmpty() const;
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const QString &getName() const;
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@@ -64,8 +64,8 @@ private:
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QString _name;
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ConcurrentMap<QString, messages::LazyLoadedImage *> _bttvChannelEmotes;
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ConcurrentMap<QString, messages::LazyLoadedImage *> _ffzChannelEmotes;
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EmoteManager::EmoteMap &bttvChannelEmotes;
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EmoteManager::EmoteMap &ffzChannelEmotes;
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QString _subLink;
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QString _channelLink;
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