Refactor ConcurrentMap

* Add operator[] to ConcurrentMap which returns a TValue reference
* BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map.
* Restructure EmoteManager a bit (simplify the ConcurrentMap havoc).
* Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*)
* Add CompletionManager that does nothing
This commit is contained in:
Rasmus Karlsson
2017-07-09 17:58:59 +02:00
parent 1f1b0d7f03
commit 5aa892e834
11 changed files with 239 additions and 139 deletions
+20
View File
@@ -0,0 +1,20 @@
#include "completionmanager.hpp"
namespace chatterino {
CompletionManager::CompletionManager()
{
}
CompletionModel *CompletionManager::createModel(const std::string &channelName)
{
CompletionModel *ret = new CompletionModel();
return ret;
}
void CompletionManager::updateModel(CompletionModel *model, const std::string &channelName)
{
}
} // namespace chatterino