Refactor ConcurrentMap
* Add operator[] to ConcurrentMap which returns a TValue reference * BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map. * Restructure EmoteManager a bit (simplify the ConcurrentMap havoc). * Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*) * Add CompletionManager that does nothing
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#pragma once
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#include <QAbstractItemModel>
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#include <string>
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namespace chatterino {
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class CompletionModel : public QAbstractItemModel
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{
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public:
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virtual int columnCount(const QModelIndex & /*parent*/) const override
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{
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return 1;
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}
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virtual QVariant data(const QModelIndex &index, int role) const override
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{
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// TODO: Implement
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return QVariant();
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}
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virtual QModelIndex index(int row, int column, const QModelIndex &parent) const override
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{
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// TODO: Implement
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return QModelIndex();
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}
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virtual QModelIndex parent(const QModelIndex &child) const override
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{
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return QModelIndex();
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}
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virtual int rowCount(const QModelIndex &parent) const override
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{
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return 1;
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}
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};
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class CompletionManager
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{
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CompletionManager();
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public:
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CompletionModel *createModel(const std::string &channelName);
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void updateModel(CompletionModel *model, const std::string &channelName);
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friend class Application;
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};
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} // namespace chatterino
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