Add basic lua scripting capabilities (#4341)
The scripting capabilities is locked behind a cmake flag, and is not enabled by default. Co-authored-by: nerix <nerixdev@outlook.de> Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
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@@ -0,0 +1,68 @@
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#pragma once
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#ifdef CHATTERINO_HAVE_PLUGINS
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# include "common/Singleton.hpp"
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# include "controllers/commands/CommandContext.hpp"
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# include "controllers/plugins/Plugin.hpp"
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# include <QDir>
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# include <QFileInfo>
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# include <QJsonArray>
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# include <QJsonObject>
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# include <QString>
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# include <algorithm>
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# include <map>
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# include <memory>
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# include <utility>
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# include <vector>
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struct lua_State;
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namespace chatterino {
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class Paths;
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class PluginController : public Singleton
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{
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public:
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void initialize(Settings &settings, Paths &paths) override;
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QString tryExecPluginCommand(const QString &commandName,
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const CommandContext &ctx);
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// NOTE: this pointer does not own the Plugin, unique_ptr still owns it
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// This is required to be public because of c functions
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Plugin *getPluginByStatePtr(lua_State *L);
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const std::map<QString, std::unique_ptr<Plugin>> &plugins() const;
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/**
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* @brief Reload plugin given by id
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*
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* @param id This is the unique identifier of the plugin, the name of the directory it is in
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*/
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bool reload(const QString &id);
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/**
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* @brief Checks settings to tell if a plugin named by id is enabled.
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*
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* It is the callers responsibility to check Settings::pluginsEnabled
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*/
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static bool isPluginEnabled(const QString &id);
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private:
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void loadPlugins();
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void load(const QFileInfo &index, const QDir &pluginDir,
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const PluginMeta &meta);
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// This function adds lua standard libraries into the state
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static void openLibrariesFor(lua_State *L, const PluginMeta & /*meta*/);
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static void loadChatterinoLib(lua_State *l);
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bool tryLoadFromDir(const QDir &pluginDir);
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std::map<QString, std::unique_ptr<Plugin>> plugins_;
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};
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}; // namespace chatterino
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#endif
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