refactor: Use override instead of virtual where possible (#4917)
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@@ -21,7 +21,7 @@ public:
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AccountModel *createModel(QObject *parent);
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virtual void initialize(Settings &settings, Paths &paths) override;
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void initialize(Settings &settings, Paths &paths) override;
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TwitchAccountManager twitch;
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@@ -17,21 +17,20 @@ public:
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protected:
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// turn a vector item into a model row
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virtual std::shared_ptr<Account> getItemFromRow(
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std::shared_ptr<Account> getItemFromRow(
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std::vector<QStandardItem *> &row,
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const std::shared_ptr<Account> &original) override;
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// turns a row in the model into a vector item
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virtual void getRowFromItem(const std::shared_ptr<Account> &item,
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std::vector<QStandardItem *> &row) override;
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void getRowFromItem(const std::shared_ptr<Account> &item,
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std::vector<QStandardItem *> &row) override;
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virtual int beforeInsert(const std::shared_ptr<Account> &item,
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std::vector<QStandardItem *> &row,
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int proposedIndex) override;
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int beforeInsert(const std::shared_ptr<Account> &item,
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std::vector<QStandardItem *> &row,
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int proposedIndex) override;
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virtual void afterRemoved(const std::shared_ptr<Account> &item,
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std::vector<QStandardItem *> &row,
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int index) override;
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void afterRemoved(const std::shared_ptr<Account> &item,
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std::vector<QStandardItem *> &row, int index) override;
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friend class AccountController;
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