refactor: Use override instead of virtual where possible (#4917)

This commit is contained in:
pajlada
2023-10-25 18:13:48 +02:00
committed by GitHub
parent da31e47f9a
commit 5c0219c245
54 changed files with 193 additions and 203 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ using EmotePtr = std::shared_ptr<const Emote>;
class FfzBadges : public Singleton
{
public:
virtual void initialize(Settings &settings, Paths &paths) override;
void initialize(Settings &settings, Paths &paths) override;
FfzBadges() = default;
struct Badge {