refactor: Use override instead of virtual where possible (#4917)
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@@ -21,7 +21,7 @@ using EmotePtr = std::shared_ptr<const Emote>;
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class FfzBadges : public Singleton
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{
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public:
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virtual void initialize(Settings &settings, Paths &paths) override;
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void initialize(Settings &settings, Paths &paths) override;
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FfzBadges() = default;
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struct Badge {
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