refactor: Use override instead of virtual where possible (#4917)

This commit is contained in:
pajlada
2023-10-25 18:13:48 +02:00
committed by GitHub
parent da31e47f9a
commit 5c0219c245
54 changed files with 193 additions and 203 deletions
+1 -1
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@@ -25,7 +25,7 @@ class Emotes final : public IEmotes, public Singleton
public:
Emotes();
virtual void initialize(Settings &settings, Paths &paths) override;
void initialize(Settings &settings, Paths &paths) override;
bool isIgnoredEmote(const QString &emote);
+1 -1
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@@ -43,7 +43,7 @@ class Fonts final : public Singleton
public:
Fonts();
virtual void initialize(Settings &settings, Paths &paths) override;
void initialize(Settings &settings, Paths &paths) override;
// font data gets set in createFontData(...)
+1 -1
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@@ -24,7 +24,7 @@ class Logging : public Singleton
public:
Logging() = default;
virtual void initialize(Settings &settings, Paths &paths) override;
void initialize(Settings &settings, Paths &paths) override;
void addMessage(const QString &channelName, MessagePtr message,
const QString &platformName);
+2 -2
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@@ -93,8 +93,8 @@ public:
QPoint emotePopupPos();
void setEmotePopupPos(QPoint pos);
virtual void initialize(Settings &settings, Paths &paths) override;
virtual void save() override;
void initialize(Settings &settings, Paths &paths) override;
void save() override;
void closeAll();
int getGeneration() const;