refactor: Use override instead of virtual where possible (#4917)
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@@ -25,7 +25,7 @@ class Emotes final : public IEmotes, public Singleton
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public:
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Emotes();
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virtual void initialize(Settings &settings, Paths &paths) override;
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void initialize(Settings &settings, Paths &paths) override;
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bool isIgnoredEmote(const QString &emote);
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@@ -43,7 +43,7 @@ class Fonts final : public Singleton
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public:
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Fonts();
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virtual void initialize(Settings &settings, Paths &paths) override;
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void initialize(Settings &settings, Paths &paths) override;
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// font data gets set in createFontData(...)
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@@ -24,7 +24,7 @@ class Logging : public Singleton
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public:
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Logging() = default;
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virtual void initialize(Settings &settings, Paths &paths) override;
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void initialize(Settings &settings, Paths &paths) override;
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void addMessage(const QString &channelName, MessagePtr message,
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const QString &platformName);
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@@ -93,8 +93,8 @@ public:
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QPoint emotePopupPos();
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void setEmotePopupPos(QPoint pos);
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virtual void initialize(Settings &settings, Paths &paths) override;
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virtual void save() override;
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void initialize(Settings &settings, Paths &paths) override;
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void save() override;
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void closeAll();
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int getGeneration() const;
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