Add cached emotes fallback for failed provider fetches (#6125)
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@@ -108,7 +108,7 @@ public:
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static void loadChannelEmotes(
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const std::weak_ptr<Channel> &channel, const QString &channelId,
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std::function<void(EmoteMap &&, ChannelInfo)> callback,
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bool manualRefresh);
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bool manualRefresh, bool cacheHit);
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/**
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* Adds an emote to the `map` if it's valid.
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