refactor: load Twitch emotes from Helix (#5239)
This commit is contained in:
@@ -3,26 +3,33 @@
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#include "Application.hpp"
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#include "common/Channel.hpp"
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#include "common/Env.hpp"
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#include "common/Literals.hpp"
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#include "common/network/NetworkResult.hpp"
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#include "common/QLogging.hpp"
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#include "controllers/accounts/AccountController.hpp"
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#include "debug/AssertInGuiThread.hpp"
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#include "messages/Emote.hpp"
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#include "messages/Message.hpp"
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#include "messages/MessageBuilder.hpp"
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#include "providers/IvrApi.hpp"
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#include "providers/seventv/SeventvAPI.hpp"
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#include "providers/twitch/api/Helix.hpp"
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#include "providers/twitch/TwitchCommon.hpp"
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#include "providers/twitch/TwitchUsers.hpp"
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#include "singletons/Emotes.hpp"
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#include "util/CancellationToken.hpp"
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#include "util/Helpers.hpp"
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#include "util/QStringHash.hpp"
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#include "util/RapidjsonHelpers.hpp"
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#include <boost/unordered/unordered_flat_map.hpp>
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#include <QStringBuilder>
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#include <QThread>
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namespace chatterino {
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using namespace literals;
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TwitchAccount::TwitchAccount(const QString &username, const QString &oauthToken,
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const QString &oauthClient, const QString &userID)
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: Account(ProviderId::Twitch)
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@@ -31,9 +38,13 @@ TwitchAccount::TwitchAccount(const QString &username, const QString &oauthToken,
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, userName_(username)
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, userId_(userID)
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, isAnon_(username == ANONYMOUS_USERNAME)
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, emoteSets_(std::make_shared<TwitchEmoteSetMap>())
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, emotes_(std::make_shared<EmoteMap>())
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{
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}
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TwitchAccount::~TwitchAccount() = default;
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QString TwitchAccount::toString() const
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{
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return this->getUserName();
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@@ -175,214 +186,6 @@ const std::unordered_set<QString> &TwitchAccount::blockedUserIds() const
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return this->ignoresUserIds_;
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}
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void TwitchAccount::loadEmotes(std::weak_ptr<Channel> weakChannel)
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{
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qCDebug(chatterinoTwitch)
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<< "Loading Twitch emotes for user" << this->getUserName();
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if (this->getOAuthClient().isEmpty() || this->getOAuthToken().isEmpty())
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{
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qCDebug(chatterinoTwitch)
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<< "Aborted loadEmotes due to missing Client ID and/or OAuth token";
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return;
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}
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{
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auto emoteData = this->emotes_.access();
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emoteData->emoteSets.clear();
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emoteData->emotes.clear();
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qCDebug(chatterinoTwitch) << "Cleared emotes!";
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}
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this->loadUserstateEmotes(weakChannel);
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}
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bool TwitchAccount::setUserstateEmoteSets(QStringList newEmoteSets)
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{
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newEmoteSets.sort();
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if (this->userstateEmoteSets_ == newEmoteSets)
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{
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// Nothing has changed
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return false;
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}
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this->userstateEmoteSets_ = newEmoteSets;
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return true;
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}
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void TwitchAccount::loadUserstateEmotes(std::weak_ptr<Channel> weakChannel)
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{
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if (this->userstateEmoteSets_.isEmpty())
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{
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return;
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}
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QStringList newEmoteSetKeys, existingEmoteSetKeys;
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auto emoteData = this->emotes_.access();
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auto userEmoteSets = emoteData->emoteSets;
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// get list of already fetched emote sets
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for (const auto &userEmoteSet : userEmoteSets)
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{
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existingEmoteSetKeys.push_back(userEmoteSet->key);
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}
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// filter out emote sets from userstate message, which are not in fetched emote set list
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for (const auto &emoteSetKey : this->userstateEmoteSets_)
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{
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if (!existingEmoteSetKeys.contains(emoteSetKey))
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{
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newEmoteSetKeys.push_back(emoteSetKey);
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}
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}
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// return if there are no new emote sets
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if (newEmoteSetKeys.isEmpty())
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{
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return;
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}
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// requesting emotes
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auto batches = splitListIntoBatches(newEmoteSetKeys);
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for (int i = 0; i < batches.size(); i++)
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{
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qCDebug(chatterinoTwitch)
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<< QString(
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"Loading %1 emotesets from IVR; batch %2/%3 (%4 sets): %5")
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.arg(newEmoteSetKeys.size())
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.arg(i + 1)
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.arg(batches.size())
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.arg(batches.at(i).size())
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.arg(batches.at(i).join(","));
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getIvr()->getBulkEmoteSets(
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batches.at(i).join(","),
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[this, weakChannel](QJsonArray emoteSetArray) {
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auto emoteData = this->emotes_.access();
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auto localEmoteData = this->localEmotes_.access();
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std::unordered_set<QString> subscriberChannelIDs;
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std::vector<IvrEmoteSet> ivrEmoteSets;
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ivrEmoteSets.reserve(emoteSetArray.size());
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for (auto emoteSet : emoteSetArray)
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{
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IvrEmoteSet ivrEmoteSet(emoteSet.toObject());
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if (!ivrEmoteSet.tier.isNull())
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{
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subscriberChannelIDs.insert(ivrEmoteSet.channelId);
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}
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ivrEmoteSets.emplace_back(ivrEmoteSet);
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}
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for (const auto &emoteSet : emoteData->emoteSets)
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{
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if (emoteSet->subscriber)
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{
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subscriberChannelIDs.insert(emoteSet->channelID);
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}
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}
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for (const auto &ivrEmoteSet : ivrEmoteSets)
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{
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auto emoteSet = std::make_shared<EmoteSet>();
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QString setKey = ivrEmoteSet.setId;
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emoteSet->key = setKey;
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// check if the emoteset is already in emoteData
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auto isAlreadyFetched =
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std::find_if(emoteData->emoteSets.begin(),
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emoteData->emoteSets.end(),
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[setKey](std::shared_ptr<EmoteSet> set) {
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return (set->key == setKey);
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});
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if (isAlreadyFetched != emoteData->emoteSets.end())
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{
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continue;
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}
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emoteSet->channelID = ivrEmoteSet.channelId;
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emoteSet->channelName = ivrEmoteSet.login;
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emoteSet->text = ivrEmoteSet.displayName;
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emoteSet->subscriber = !ivrEmoteSet.tier.isNull();
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// NOTE: If a user does not have a subscriber emote set, but a follower emote set, this logic will be wrong
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// However, that's not a realistic problem.
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bool haveSubscriberSetForChannel =
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subscriberChannelIDs.contains(ivrEmoteSet.channelId);
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for (const auto &emoteObj : ivrEmoteSet.emotes)
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{
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IvrEmote ivrEmote(emoteObj.toObject());
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auto id = EmoteId{ivrEmote.id};
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auto code = EmoteName{
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TwitchEmotes::cleanUpEmoteCode(ivrEmote.code)};
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emoteSet->emotes.push_back(TwitchEmote{id, code});
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auto emote = getApp()
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->getEmotes()
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->getTwitchEmotes()
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->getOrCreateEmote(id, code);
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// Follower emotes can be only used in their origin channel
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// unless the user is subscribed, then they can be used anywhere.
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if (ivrEmote.emoteType == "FOLLOWER" &&
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!haveSubscriberSetForChannel)
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{
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emoteSet->local = true;
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// EmoteMap for target channel wasn't initialized yet, doing it now
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if (localEmoteData->find(ivrEmoteSet.channelId) ==
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localEmoteData->end())
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{
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localEmoteData->emplace(ivrEmoteSet.channelId,
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EmoteMap());
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}
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localEmoteData->at(ivrEmoteSet.channelId)
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.emplace(code, emote);
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}
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else
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{
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emoteData->emotes.emplace(code, emote);
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}
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}
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std::sort(emoteSet->emotes.begin(), emoteSet->emotes.end(),
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[](const TwitchEmote &l, const TwitchEmote &r) {
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return l.name.string < r.name.string;
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});
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emoteData->emoteSets.emplace_back(emoteSet);
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}
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if (auto channel = weakChannel.lock(); channel != nullptr)
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{
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channel->addSystemMessage(
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"Twitch subscriber emotes reloaded.");
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}
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},
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[] {
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// fetching emotes failed, ivr API might be down
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});
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};
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}
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SharedAccessGuard<const TwitchAccount::TwitchAccountEmoteData>
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TwitchAccount::accessEmotes() const
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{
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return this->emotes_.accessConst();
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}
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SharedAccessGuard<const std::unordered_map<QString, EmoteMap>>
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TwitchAccount::accessLocalEmotes() const
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{
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return this->localEmotes_.accessConst();
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}
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// AutoModActions
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void TwitchAccount::autoModAllow(const QString msgID, ChannelPtr channel)
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{
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@@ -515,4 +318,140 @@ void TwitchAccount::loadSeventvUserID()
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});
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}
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bool TwitchAccount::hasEmoteSet(const EmoteSetId &id) const
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{
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auto emotes = this->emoteSets_.accessConst();
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return emotes->get()->contains(id);
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}
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SharedAccessGuard<std::shared_ptr<const TwitchEmoteSetMap>>
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TwitchAccount::accessEmoteSets() const
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{
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return this->emoteSets_.accessConst();
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}
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SharedAccessGuard<std::shared_ptr<const EmoteMap>> TwitchAccount::accessEmotes()
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const
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{
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return this->emotes_.accessConst();
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}
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std::optional<EmotePtr> TwitchAccount::twitchEmote(const EmoteName &name) const
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{
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auto emotes = this->emotes_.accessConst();
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auto it = (*emotes)->find(name);
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if (it != (*emotes)->end())
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{
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return it->second;
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}
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return std::nullopt;
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}
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void TwitchAccount::reloadEmotes(void *caller)
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{
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if (this->isAnon() || getApp()->isTest())
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{
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return;
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}
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CancellationToken token(false);
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this->emoteToken_ = token;
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auto sets = std::make_shared<TwitchEmoteSetMap>();
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auto emoteMap = std::make_shared<EmoteMap>();
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auto nCalls = std::make_shared<size_t>();
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auto *twitchEmotes = getApp()->getEmotes()->getTwitchEmotes();
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auto *twitchUsers = getApp()->getTwitchUsers();
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auto addEmote = [sets, emoteMap, twitchEmotes,
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twitchUsers](const HelixChannelEmote &emote) {
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EmoteId id{emote.id};
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EmoteName name{emote.name};
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auto meta = getTwitchEmoteSetMeta(emote);
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auto emotePtr = twitchEmotes->getOrCreateEmote(id, name);
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if (!emoteMap->try_emplace(name, emotePtr).second)
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{
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// if the emote already exists, we don't want to add it to a set as
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// those are assumed to be disjoint
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return;
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}
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auto set = sets->find(EmoteSetId{meta.setID});
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if (set == sets->end())
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{
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auto owner = [&]() {
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if (meta.isSubLike)
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{
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return twitchUsers->resolveID({emote.ownerID});
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}
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return std::make_shared<TwitchUser>(TwitchUser{
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.id = u"[x-c2-global-owner]"_s,
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.name = {},
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.displayName = {},
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});
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}();
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set = sets->emplace(EmoteSetId{meta.setID},
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TwitchEmoteSet{
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.owner = owner,
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.emotes = {},
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.isBits = meta.isBits,
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.isSubLike = meta.isSubLike,
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})
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.first;
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}
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set->second.emotes.emplace_back(std::move(emotePtr));
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};
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auto userID = this->getUserId();
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qDebug(chatterinoTwitch).nospace()
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<< "Loading Twitch emotes - userID: " << userID
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<< ", broadcasterID: none, manualRefresh: " << (caller != nullptr);
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getHelix()->getUserEmotes(
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this->getUserId(), {},
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[this, caller, emoteMap, sets, addEmote, nCalls](
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const auto &emotes, const auto &state) mutable {
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assert(emoteMap && sets);
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(*nCalls)++;
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qDebug(chatterinoTwitch).nospace()
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<< "Got " << emotes.size() << " more emote(s)";
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emoteMap->reserve(emoteMap->size() + emotes.size());
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for (const auto &emote : emotes)
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{
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addEmote(emote);
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}
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if (state.done)
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{
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qDebug(chatterinoTwitch).nospace()
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<< "Loaded " << emoteMap->size() << " Twitch emotes ("
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<< *nCalls << " requests)";
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for (auto &[id, set] : *sets)
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{
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std::ranges::sort(
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set.emotes, [](const auto &l, const auto &r) {
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return l->name.string < r->name.string;
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});
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}
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*this->emotes_.access() = std::move(emoteMap);
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*this->emoteSets_.access() = std::move(sets);
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getApp()->getAccounts()->twitch.emotesReloaded.invoke(caller,
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{});
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}
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},
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[caller](const auto &error) {
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qDebug(chatterinoTwitch)
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<< "Failed to load Twitch emotes:" << error;
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getApp()->getAccounts()->twitch.emotesReloaded.invoke(
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caller, makeUnexpected(error));
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},
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std::move(token));
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}
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} // namespace chatterino
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