refactor: load Twitch emotes from Helix (#5239)
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@@ -1,14 +1,16 @@
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#pragma once
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#include "common/Aliases.hpp"
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#include "common/Atomic.hpp"
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#include "common/UniqueAccess.hpp"
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#include "controllers/accounts/Account.hpp"
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#include "messages/Emote.hpp"
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#include "providers/twitch/TwitchEmotes.hpp"
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#include "providers/twitch/TwitchUser.hpp"
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#include "util/CancellationToken.hpp"
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#include "util/QStringHash.hpp"
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#include <boost/unordered/unordered_flat_map_fwd.hpp>
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#include <pajlada/signals.hpp>
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#include <QColor>
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#include <QElapsedTimer>
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#include <QObject>
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@@ -18,7 +20,6 @@
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#include <functional>
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#include <mutex>
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#include <unordered_set>
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#include <vector>
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namespace chatterino {
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@@ -28,31 +29,13 @@ using ChannelPtr = std::shared_ptr<Channel>;
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class TwitchAccount : public Account
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{
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public:
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struct TwitchEmote {
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EmoteId id;
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EmoteName name;
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};
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struct EmoteSet {
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QString key;
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QString channelName;
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QString channelID;
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QString text;
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bool subscriber{false};
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bool local{false};
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std::vector<TwitchEmote> emotes;
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};
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struct TwitchAccountEmoteData {
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std::vector<std::shared_ptr<EmoteSet>> emoteSets;
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// this EmoteMap should contain all emotes available globally
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// excluding locally available emotes, such as follower ones
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EmoteMap emotes;
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};
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TwitchAccount(const QString &username, const QString &oauthToken_,
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const QString &oauthClient_, const QString &_userID);
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~TwitchAccount() override;
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TwitchAccount(const TwitchAccount &) = delete;
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TwitchAccount(TwitchAccount &&) = delete;
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TwitchAccount &operator=(const TwitchAccount &) = delete;
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TwitchAccount &operator=(TwitchAccount &&) = delete;
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QString toString() const override;
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@@ -91,23 +74,32 @@ public:
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[[nodiscard]] const std::unordered_set<TwitchUser> &blocks() const;
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[[nodiscard]] const std::unordered_set<QString> &blockedUserIds() const;
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void loadEmotes(std::weak_ptr<Channel> weakChannel = {});
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// loadUserstateEmotes loads emote sets that are part of the USERSTATE emote-sets key
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// this function makes sure not to load emote sets that have already been loaded
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void loadUserstateEmotes(std::weak_ptr<Channel> weakChannel = {});
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// setUserStateEmoteSets sets the emote sets that were parsed from the USERSTATE emote-sets key
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// Returns true if the newly inserted emote sets differ from the ones previously saved
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[[nodiscard]] bool setUserstateEmoteSets(QStringList newEmoteSets);
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SharedAccessGuard<const TwitchAccountEmoteData> accessEmotes() const;
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SharedAccessGuard<const std::unordered_map<QString, EmoteMap>>
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accessLocalEmotes() const;
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// Automod actions
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void autoModAllow(const QString msgID, ChannelPtr channel);
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void autoModDeny(const QString msgID, ChannelPtr channel);
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void loadSeventvUserID();
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/// Returns true if the account has access to the given emote set
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bool hasEmoteSet(const EmoteSetId &id) const;
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/// Return a map of emote sets the account has access to
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///
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/// Key being the emote set ID, and contents being information about the emote set
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/// and the emotes contained in the emote set
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SharedAccessGuard<std::shared_ptr<const TwitchEmoteSetMap>>
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accessEmoteSets() const;
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/// Return a map of emotes the account has access to
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SharedAccessGuard<std::shared_ptr<const EmoteMap>> accessEmotes() const;
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/// Return the emote by emote name if the account has access to the emote
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std::optional<EmotePtr> twitchEmote(const EmoteName &name) const;
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/// Once emotes are reloaded, TwitchAccountManager::emotesReloaded is
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/// invoked with @a caller and an optional error.
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void reloadEmotes(void *caller = nullptr);
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private:
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QString oauthClient_;
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QString oauthToken_;
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@@ -122,9 +114,9 @@ private:
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std::unordered_set<TwitchUser> ignores_;
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std::unordered_set<QString> ignoresUserIds_;
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// std::map<UserId, TwitchAccountEmoteData> emotes;
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UniqueAccess<TwitchAccountEmoteData> emotes_;
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UniqueAccess<std::unordered_map<QString, EmoteMap>> localEmotes_;
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ScopedCancellationToken emoteToken_;
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UniqueAccess<std::shared_ptr<const TwitchEmoteSetMap>> emoteSets_;
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UniqueAccess<std::shared_ptr<const EmoteMap>> emotes_;
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QString seventvUserID_;
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};
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