Migrate to C++ 20 & switch to websocketpp develop branch (#4252)
* feat: c++ 20 * fix: c++ 20 deprecations * fix(msvc): warnings * chore: add changelog entry * fix: formatting * Update websocketpp to the `develop` branch * Specify other template type in FlagsEnum != operator * Remove the user of simple template ids in our websocketpp template class Also standardizes the file a bit by using nested namespaces, using pragma once * fix: turn `MAGIC_MESSAGE_SUFFIX` into a `QString` * hacky unhacky hacky const char hack Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
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@@ -137,21 +137,22 @@ void SplitInput::initLayout()
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QObject::connect(this->ui_.textEdit, &QTextEdit::textChanged, this,
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&SplitInput::onTextChanged);
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this->managedConnections_.managedConnect(app->fonts->fontChanged, [=]() {
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this->ui_.textEdit->setFont(
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app->fonts->getFont(FontStyle::ChatMedium, this->scale()));
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this->ui_.replyLabel->setFont(
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app->fonts->getFont(FontStyle::ChatMediumBold, this->scale()));
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});
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this->managedConnections_.managedConnect(
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app->fonts->fontChanged, [=, this]() {
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this->ui_.textEdit->setFont(
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app->fonts->getFont(FontStyle::ChatMedium, this->scale()));
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this->ui_.replyLabel->setFont(
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app->fonts->getFont(FontStyle::ChatMediumBold, this->scale()));
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});
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// open emote popup
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QObject::connect(this->ui_.emoteButton, &EffectLabel::leftClicked, [=] {
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QObject::connect(this->ui_.emoteButton, &EffectLabel::leftClicked, [this] {
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this->openEmotePopup();
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});
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// clear input and remove reply thread
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QObject::connect(this->ui_.cancelReplyButton, &EffectLabel::leftClicked,
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[=] {
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[this] {
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this->clearInput();
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});
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