Fix signal connection nodiscard warnings (#4818)
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@@ -246,7 +246,9 @@ EmotePopup::EmotePopup(QWidget *parent)
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MessageElementFlag::Default, MessageElementFlag::AlwaysShow,
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MessageElementFlag::EmoteImages});
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view->setEnableScrollingToBottom(false);
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view->linkClicked.connect(clicked);
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// We can safely ignore this signal connection since the ChannelView is deleted
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// either when the notebook is deleted, or when our main layout is deleted.
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std::ignore = view->linkClicked.connect(clicked);
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if (addToNotebook)
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{
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@@ -84,9 +84,12 @@ ReplyThreadPopup::ReplyThreadPopup(bool closeAutomatically, QWidget *parent,
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this->ui_.threadView->setMinimumSize(400, 100);
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this->ui_.threadView->setSizePolicy(QSizePolicy::Expanding,
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QSizePolicy::Expanding);
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this->ui_.threadView->mouseDown.connect([this](QMouseEvent *) {
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this->giveFocus(Qt::MouseFocusReason);
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});
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// We can safely ignore this signal's connection since threadView will always be deleted before
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// the ReplyThreadPopup
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std::ignore =
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this->ui_.threadView->mouseDown.connect([this](QMouseEvent *) {
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this->giveFocus(Qt::MouseFocusReason);
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});
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// Create SplitInput with inline replying disabled
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this->ui_.replyInput =
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@@ -97,8 +100,10 @@ ReplyThreadPopup::ReplyThreadPopup(bool closeAutomatically, QWidget *parent,
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this->updateInputUI();
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}));
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// clear SplitInput selection when selecting in ChannelView
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this->ui_.threadView->selectionChanged.connect([this]() {
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// We can safely ignore this signal's connection since threadView will always be deleted before
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// the ReplyThreadPopup
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std::ignore = this->ui_.threadView->selectionChanged.connect([this]() {
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// clear SplitInput selection when selecting in ChannelView
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if (this->ui_.replyInput->hasSelection())
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{
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this->ui_.replyInput->clearSelection();
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@@ -106,7 +111,9 @@ ReplyThreadPopup::ReplyThreadPopup(bool closeAutomatically, QWidget *parent,
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});
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// clear ChannelView selection when selecting in SplitInput
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this->ui_.replyInput->selectionChanged.connect([this]() {
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// We can safely ignore this signal's connection since replyInput will always be deleted before
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// the ReplyThreadPopup
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std::ignore = this->ui_.replyInput->selectionChanged.connect([this]() {
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if (this->ui_.threadView->hasSelection())
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{
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this->ui_.threadView->clearSelection();
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@@ -170,7 +170,9 @@ SelectChannelDialog::SelectChannelDialog(QWidget *parent)
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view->getTableView()->horizontalHeader()->setSectionHidden(4, true);
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view->getTableView()->horizontalHeader()->setSectionHidden(5, true);
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view->addButtonPressed.connect([] {
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// We can safely ignore this signal's connection since the button won't be
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// accessible after this dialog is closed
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std::ignore = view->addButtonPressed.connect([] {
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auto unique = IrcServerData{};
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unique.id = Irc::instance().uniqueId();
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@@ -438,8 +438,10 @@ UserInfoPopup::UserInfoPopup(bool closeAutomatically, QWidget *parent,
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});
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// userstate
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this->userStateChanged_.connect([this, mod, unmod, vip,
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unvip]() mutable {
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// We can safely ignore this signal connection since this is a private signal, and
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// we only connect once
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std::ignore = this->userStateChanged_.connect([this, mod, unmod, vip,
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unvip]() mutable {
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TwitchChannel *twitchChannel =
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dynamic_cast<TwitchChannel *>(this->underlyingChannel_.get());
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@@ -469,17 +471,22 @@ UserInfoPopup::UserInfoPopup(bool closeAutomatically, QWidget *parent,
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{
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auto timeout = moderation.emplace<TimeoutWidget>();
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this->userStateChanged_.connect([this, lineMod, timeout]() mutable {
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TwitchChannel *twitchChannel =
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dynamic_cast<TwitchChannel *>(this->underlyingChannel_.get());
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// We can safely ignore this signal connection since this is a private signal, and
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// we only connect once
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std::ignore =
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this->userStateChanged_.connect([this, lineMod, timeout]() mutable {
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TwitchChannel *twitchChannel = dynamic_cast<TwitchChannel *>(
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this->underlyingChannel_.get());
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bool hasModRights =
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twitchChannel ? twitchChannel->hasModRights() : false;
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lineMod->setVisible(hasModRights);
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timeout->setVisible(hasModRights);
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});
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bool hasModRights =
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twitchChannel ? twitchChannel->hasModRights() : false;
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lineMod->setVisible(hasModRights);
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timeout->setVisible(hasModRights);
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});
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timeout->buttonClicked.connect([this](auto item) {
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// We can safely ignore this signal connection since we own the button, and
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// the button will always be destroyed before the UserInfoPopup
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std::ignore = timeout->buttonClicked.connect([this](auto item) {
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TimeoutWidget::Action action;
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int arg;
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std::tie(action, arg) = item;
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