fix: apply same margin to svg buttons as to pixmap buttons (#6085)
Co-authored-by: Nerixyz <nerixdev@outlook.de>
This commit is contained in:
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@@ -48,7 +48,7 @@
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- Bugfix: Fixed a thick border on Windows 11. (#5836)
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- Bugfix: Fixed a thick border on Windows 11. (#5836)
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- Bugfix: Fixed an issue where the Select Channel Dialog did not correctly scale when your window scale was too high. (#6081)
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- Bugfix: Fixed an issue where the Select Channel Dialog did not correctly scale when your window scale was too high. (#6081)
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- Bugfix: Fixed some windows not immediately closing. (#6054)
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- Bugfix: Fixed some windows not immediately closing. (#6054)
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- Bugfix: The emote button no longer looks crunchy. (#6080)
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- Bugfix: The emote button no longer looks crunchy. (#6080, #6085)
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- Dev: Subscriptions to PubSub channel points redemption topics now use no auth token, making it continue to work during PubSub shutdown. (#5947)
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- Dev: Subscriptions to PubSub channel points redemption topics now use no auth token, making it continue to work during PubSub shutdown. (#5947)
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- Dev: Add initial experimental EventSub support. (#5837, #5895, #5897, #5904, #5910, #5903, #5915, #5916, #5930, #5935, #5932, #5943, #5952, #5953, #5968, #5973, #5974, #5980, #5981, #5985, #5990, #5992, #5993, #5996, #5995, #6000, #6001, #6002, #6003, #6005, #6007, #6010, #6008, #6012, #6013, #6015, #6017, #6027, #6028, #6035, #6036, #6040, #6041, #6048, #6058, #6059, #6078, #6079, #6086)
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- Dev: Add initial experimental EventSub support. (#5837, #5895, #5897, #5904, #5910, #5903, #5915, #5916, #5930, #5935, #5932, #5943, #5952, #5953, #5968, #5973, #5974, #5980, #5981, #5985, #5990, #5992, #5993, #5996, #5995, #6000, #6001, #6002, #6003, #6005, #6007, #6010, #6008, #6012, #6013, #6015, #6017, #6027, #6028, #6035, #6036, #6040, #6041, #6048, #6058, #6059, #6078, #6079, #6086)
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- Dev: Remove unneeded platform specifier for toasts. (#5914)
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- Dev: Remove unneeded platform specifier for toasts. (#5914)
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@@ -194,7 +194,23 @@ void Button::paintButton(QPainter &painter)
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{
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{
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painter.setOpacity(this->getCurrentDimAmount());
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painter.setOpacity(this->getCurrentDimAmount());
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this->svgRenderer->render(&painter);
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auto rect = this->rect();
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if (this->enableMargin_)
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{
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auto s = this->getMargin();
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auto outSize = rect.size() - QSize{2 * s, 2 * s};
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outSize = this->svgRenderer->defaultSize().scaled(
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outSize, Qt::KeepAspectRatio);
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auto margin = rect.size() - outSize;
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rect = QRect{
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QPoint{margin.width() / 2, margin.height() / 2},
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outSize,
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};
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}
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this->svgRenderer->render(&painter, rect);
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}
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}
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else if (!this->pixmap_.isNull())
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else if (!this->pixmap_.isNull())
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{
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{
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@@ -205,14 +221,14 @@ void Button::paintButton(QPainter &painter)
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resizePixmap(this->resizedPixmap_, this->pixmap_, rect.size(),
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resizePixmap(this->resizedPixmap_, this->pixmap_, rect.size(),
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this->devicePixelRatio());
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this->devicePixelRatio());
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int margin = this->height() < 22 * this->scale() ? 3 : 6;
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if (this->enableMargin_)
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{
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int s = this->enableMargin_ ? int(margin * this->scale()) : 0;
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auto s = this->getMargin();
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rect.moveLeft(s);
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rect.moveLeft(s);
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rect.setRight(rect.right() - s - s);
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rect.setRight(rect.right() - s - s);
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rect.moveTop(s);
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rect.moveTop(s);
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rect.setBottom(rect.bottom() - s - s);
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rect.setBottom(rect.bottom() - s - s);
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}
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painter.drawPixmap(rect, this->resizedPixmap_);
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painter.drawPixmap(rect, this->resizedPixmap_);
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@@ -443,4 +459,13 @@ void Button::showMenu()
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this->menuVisible_ = true;
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this->menuVisible_ = true;
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}
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}
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int Button::getMargin() const
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{
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assert(this->enableMargin_);
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int baseMargin = this->height() < 22 * this->scale() ? 3 : 6;
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return static_cast<int>(baseMargin * this->scale());
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}
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} // namespace chatterino
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} // namespace chatterino
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@@ -88,6 +88,8 @@ private:
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void onMouseEffectTimeout();
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void onMouseEffectTimeout();
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void showMenu();
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void showMenu();
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int getMargin() const;
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QColor borderColor_{};
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QColor borderColor_{};
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QPixmap pixmap_{};
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QPixmap pixmap_{};
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QSvgRenderer *svgRenderer{};
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QSvgRenderer *svgRenderer{};
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@@ -295,7 +295,8 @@ void SplitInput::updateEmoteButton()
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}
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}
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this->ui_.emoteButton->setFixedHeight(int(18 * scale));
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this->ui_.emoteButton->setFixedHeight(int(18 * scale));
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this->ui_.emoteButton->setFixedWidth(int(18 * scale));
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// Make button slightly wider so it's easier to click
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this->ui_.emoteButton->setFixedWidth(int(24 * scale));
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}
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}
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void SplitInput::updateCancelReplyButton()
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void SplitInput::updateCancelReplyButton()
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