Allow reordering elements in list settings (#1595)

* Add move up, down buttons to list settings

Channel notifications, moderation buttons etc. have a move up and move
down button now for reordering.

* Selection follows moved rows, refactor

Also fixed rows past the 2nd one not moving

* Update selection property with more than 1 column

* Fix crash when moving without a row selected

* Move rows with drag and drop

Right now it's a little iffy registering the row to be moved, but I
wanna go to bed :)

* Remove EditableTableView, move to SignalVectorModel

Replace my ghetto drag and drop solution in EditableTableView with small
patches to the stuff already written in SignalVectorModel::dropMimeData
This commit is contained in:
tuckerrrrrrrrrr
2020-09-26 06:11:45 -07:00
committed by GitHub
parent f6caee6a66
commit 9d885d951c
3 changed files with 79 additions and 6 deletions
+32 -5
View File
@@ -239,6 +239,32 @@ public:
this->vector_->removeAt(signalVectorRow);
}
bool moveRows(const QModelIndex &sourceParent, int sourceRow, int count,
const QModelIndex &destinationParent, int destinationChild)
{
if (count != 1)
{
return false;
}
assert(sourceRow >= 0 && sourceRow < this->rows_.size());
int signalVectorRow = this->getVectorIndexFromModelIndex(sourceRow);
this->beginMoveRows(sourceParent, sourceRow, sourceRow,
destinationParent, destinationChild);
TVectorItem item =
this->getItemFromRow(this->rows_[sourceRow].items,
this->rows_[sourceRow].original.get());
this->vector_->removeAt(signalVectorRow);
this->vector_->insert(
item, this->getVectorIndexFromModelIndex(destinationChild));
this->endMoveRows();
return true;
}
bool removeRows(int row, int count, const QModelIndex &parent) override
{
(void)parent;
@@ -289,17 +315,18 @@ public:
int from = data->data("chatterino_row_id").toInt();
int to = parent.row();
if (from < 0 || from > this->vector_->raw().size() || to < 0 ||
to > this->vector_->raw().size())
int vectorFrom = this->getVectorIndexFromModelIndex(from);
int vectorTo = this->getVectorIndexFromModelIndex(to);
if (vectorFrom < 0 || vectorFrom > this->vector_->raw().size() ||
vectorTo < 0 || vectorTo > this->vector_->raw().size())
{
return false;
}
if (from != to)
{
auto item = this->vector_->raw()[from];
this->vector_->removeAt(from);
this->vector_->insert(item, to);
this->moveRow(this->index(from, to), from, parent, to);
}
// We return false since we remove items ourselves.