Add support for sound backends & some miniaudio changes (#4978)
Miniaudio now runs everything in a separate audio thread - this uses boost::asio's io_context. Our miniaudio implementation is now also much simplified - it does not use its own resource manager or device. This might end up being stupid if sounds don't work after changing output device or locking or w/e I've made the sound controller into an interface, meaning we can support multiple sound backends in Chatterino. I've added a Null sound backend that disables all sound. A QMediaPlayer or QSoundEffect or Qt backend could be added. Miniaudio might idle & disable the device now too, not sure I've added some unrelated changes in the form of a new setting type, and a new setting page helper function for it, which will hopefully make adding new enum settings easier in the future. This setting stores its value as a string instead of an int, and uses magic_enum to convert between that string value and its enum value.
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#include "controllers/sound/MiniaudioBackend.hpp"
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#include "Application.hpp"
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#include "common/QLogging.hpp"
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#include "debug/Benchmark.hpp"
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#include "singletons/Paths.hpp"
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#include "singletons/Settings.hpp"
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#include "singletons/WindowManager.hpp"
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#include "widgets/Window.hpp"
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#include <boost/asio/executor_work_guard.hpp>
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#define MINIAUDIO_IMPLEMENTATION
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#include <miniaudio.h>
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#include <QFile>
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#include <limits>
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#include <memory>
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namespace {
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using namespace chatterino;
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// The duration after which a sound is played we should try to stop the sound engine, hopefully
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// returning the handle to idle letting the computer or monitors sleep
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constexpr const auto STOP_AFTER_DURATION = std::chrono::seconds(30);
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void miniaudioLogCallback(void *userData, ma_uint32 level, const char *pMessage)
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{
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(void)userData;
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QString message{pMessage};
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switch (level)
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{
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case MA_LOG_LEVEL_DEBUG: {
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qCDebug(chatterinoSound).noquote()
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<< "ma debug: " << message.trimmed();
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}
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break;
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case MA_LOG_LEVEL_INFO: {
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qCDebug(chatterinoSound).noquote()
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<< "ma info: " << message.trimmed();
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}
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break;
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case MA_LOG_LEVEL_WARNING: {
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qCWarning(chatterinoSound).noquote()
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<< "ma warning:" << message.trimmed();
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}
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break;
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case MA_LOG_LEVEL_ERROR: {
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qCWarning(chatterinoSound).noquote()
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<< "ma error: " << message.trimmed();
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}
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break;
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default: {
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qCWarning(chatterinoSound).noquote()
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<< "ma unknown:" << message.trimmed();
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}
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break;
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}
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}
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} // namespace
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namespace chatterino {
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// NUM_SOUNDS specifies how many simultaneous default ping sounds & decoders to create
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constexpr const auto NUM_SOUNDS = 4;
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void MiniaudioBackend::initialize(Settings &settings, Paths &paths)
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{
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(void)(settings);
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(void)(paths);
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boost::asio::post(this->ioContext, [this] {
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ma_result result{};
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// We are leaking this log object on purpose
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auto *logger = new ma_log;
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result = ma_log_init(nullptr, logger);
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound)
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<< "Error initializing logger:" << result;
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return;
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}
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result = ma_log_register_callback(
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logger, ma_log_callback_init(miniaudioLogCallback, nullptr));
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound)
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<< "Error registering logger callback:" << result;
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return;
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}
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auto contextConfig = ma_context_config_init();
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contextConfig.pLog = logger;
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/// Initialize context
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result =
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ma_context_init(nullptr, 0, &contextConfig, this->context.get());
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound)
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<< "Error initializing context:" << result;
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return;
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}
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/// Load default sound
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QFile defaultPingFile(":/sounds/ping2.wav");
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if (!defaultPingFile.open(QIODevice::ReadOnly))
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{
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qCWarning(chatterinoSound) << "Error loading default ping sound";
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return;
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}
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this->defaultPingData = defaultPingFile.readAll();
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/// Initialize engine
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auto engineConfig = ma_engine_config_init();
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engineConfig.pContext = this->context.get();
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engineConfig.noAutoStart = MA_TRUE;
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result = ma_engine_init(&engineConfig, this->engine.get());
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound)
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<< "Error initializing engine:" << result;
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return;
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}
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/// Initialize default ping sounds
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{
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// TODO: Can we optimize this?
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BenchmarkGuard b("init sounds");
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ma_uint32 soundFlags = 0;
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// Decode the sound during loading instead of during playback
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soundFlags |= MA_SOUND_FLAG_DECODE;
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// Disable pitch control (we don't use it, so this saves some performance)
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soundFlags |= MA_SOUND_FLAG_NO_PITCH;
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// Disable spatialization control, this brings the volume up to "normal levels"
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soundFlags |= MA_SOUND_FLAG_NO_SPATIALIZATION;
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auto decoderConfig =
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ma_decoder_config_init(ma_format_f32, 0, 48000);
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// This must match the encoding format of our default ping sound
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decoderConfig.encodingFormat = ma_encoding_format_wav;
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for (auto i = 0; i < NUM_SOUNDS; ++i)
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{
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auto dec = std::make_unique<ma_decoder>();
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auto snd = std::make_unique<ma_sound>();
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result = ma_decoder_init_memory(
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(void *)this->defaultPingData.data(),
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this->defaultPingData.size() * sizeof(char), &decoderConfig,
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dec.get());
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound) << "Error initializing default "
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"ping decoder from memory:"
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<< result;
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return;
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}
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result = ma_sound_init_from_data_source(this->engine.get(),
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dec.get(), soundFlags,
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nullptr, snd.get());
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound)
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<< "Error initializing default sound from data source:"
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<< result;
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return;
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}
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this->defaultPingDecoders.emplace_back(std::move(dec));
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this->defaultPingSounds.emplace_back(std::move(snd));
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}
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}
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qCInfo(chatterinoSound) << "miniaudio sound system initialized";
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this->initialized = true;
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});
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this->audioThread = std::make_unique<std::thread>([this] {
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this->ioContext.run();
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});
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}
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MiniaudioBackend::MiniaudioBackend()
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: context(std::make_unique<ma_context>())
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, engine(std::make_unique<ma_engine>())
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, workGuard(boost::asio::make_work_guard(this->ioContext))
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, sleepTimer(this->ioContext)
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{
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qCInfo(chatterinoSound) << "Initializing miniaudio sound backend";
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}
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MiniaudioBackend::~MiniaudioBackend()
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{
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// NOTE: This destructor is never called because the `runGui` function calls _exit before that happens
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// I have manually called the destructor prior to _exit being called to ensure this logic is sound
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boost::asio::post(this->ioContext, [this] {
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for (const auto &snd : this->defaultPingSounds)
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{
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ma_sound_uninit(snd.get());
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}
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for (const auto &dec : this->defaultPingDecoders)
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{
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ma_decoder_uninit(dec.get());
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}
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ma_engine_uninit(this->engine.get());
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ma_context_uninit(this->context.get());
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this->workGuard.reset();
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});
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if (this->audioThread->joinable())
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{
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this->audioThread->join();
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}
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else
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{
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qCWarning(chatterinoSound) << "Audio thread not joinable";
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}
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}
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void MiniaudioBackend::play(const QUrl &sound)
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{
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boost::asio::post(this->ioContext, [this, sound] {
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static size_t i = 0;
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this->tgPlay.guard();
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if (!this->initialized)
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{
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qCWarning(chatterinoSound) << "Can't play sound, sound controller "
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"didn't initialize correctly";
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return;
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}
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auto result = ma_engine_start(this->engine.get());
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound) << "Error starting engine " << result;
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return;
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}
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if (sound.isLocalFile())
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{
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auto soundPath = sound.toLocalFile();
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auto result = ma_engine_play_sound(this->engine.get(),
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qPrintable(soundPath), nullptr);
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound) << "Failed to play sound" << sound
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<< soundPath << ":" << result;
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}
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return;
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}
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// Play default sound, loaded from our resources in the constructor
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auto &snd = this->defaultPingSounds[++i % NUM_SOUNDS];
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ma_sound_seek_to_pcm_frame(snd.get(), 0);
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result = ma_sound_start(snd.get());
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound)
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<< "Failed to play default ping" << result;
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}
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this->sleepTimer.expires_from_now(STOP_AFTER_DURATION);
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this->sleepTimer.async_wait([this](const auto &ec) {
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if (ec)
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{
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// Timer was most likely cancelled
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return;
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}
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auto result = ma_engine_stop(this->engine.get());
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if (result != MA_SUCCESS)
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{
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qCWarning(chatterinoSound)
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<< "Error stopping miniaudio engine " << result;
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return;
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}
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});
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});
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}
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} // namespace chatterino
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