Add support for sound backends & some miniaudio changes (#4978)

Miniaudio now runs everything in a separate audio thread - this uses boost::asio's io_context.
Our miniaudio implementation is now also much simplified - it does not use its own resource manager or device. This might end up being stupid if sounds don't work after changing output device or locking or w/e
I've made the sound controller into an interface, meaning we can support multiple sound backends in Chatterino. I've added a Null sound backend that disables all sound. A QMediaPlayer or QSoundEffect or Qt backend could be added.
Miniaudio might idle & disable the device now too, not sure

I've added some unrelated changes in the form of a new setting type, and a new setting page helper function for it, which will hopefully make adding new enum settings easier in the future.
This setting stores its value as a string instead of an int, and uses magic_enum to convert between that string value and its enum value.
This commit is contained in:
pajlada
2023-11-26 22:06:12 +01:00
committed by GitHub
parent 1f09035bfb
commit a240797b68
17 changed files with 578 additions and 360 deletions
+2 -2
View File
@@ -6,7 +6,7 @@
#include "controllers/ignores/IgnoreController.hpp"
#include "controllers/ignores/IgnorePhrase.hpp"
#include "controllers/nicknames/Nickname.hpp"
#include "controllers/sound/SoundController.hpp"
#include "controllers/sound/ISoundController.hpp"
#include "messages/Message.hpp"
#include "messages/MessageElement.hpp"
#include "providers/twitch/TwitchBadge.hpp"
@@ -217,7 +217,7 @@ void SharedMessageBuilder::triggerHighlights()
if (this->highlightSound_ && resolveFocus)
{
getApp()->sound->play(this->highlightSoundUrl_);
getIApp()->getSound()->play(this->highlightSoundUrl_);
}
if (this->highlightAlert_)