Add support for sound backends & some miniaudio changes (#4978)
Miniaudio now runs everything in a separate audio thread - this uses boost::asio's io_context. Our miniaudio implementation is now also much simplified - it does not use its own resource manager or device. This might end up being stupid if sounds don't work after changing output device or locking or w/e I've made the sound controller into an interface, meaning we can support multiple sound backends in Chatterino. I've added a Null sound backend that disables all sound. A QMediaPlayer or QSoundEffect or Qt backend could be added. Miniaudio might idle & disable the device now too, not sure I've added some unrelated changes in the form of a new setting type, and a new setting page helper function for it, which will hopefully make adding new enum settings easier in the future. This setting stores its value as a string instead of an int, and uses magic_enum to convert between that string value and its enum value.
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@@ -6,7 +6,7 @@
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#include "controllers/ignores/IgnoreController.hpp"
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#include "controllers/ignores/IgnorePhrase.hpp"
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#include "controllers/nicknames/Nickname.hpp"
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#include "controllers/sound/SoundController.hpp"
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#include "controllers/sound/ISoundController.hpp"
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#include "messages/Message.hpp"
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#include "messages/MessageElement.hpp"
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#include "providers/twitch/TwitchBadge.hpp"
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@@ -217,7 +217,7 @@ void SharedMessageBuilder::triggerHighlights()
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if (this->highlightSound_ && resolveFocus)
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{
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getApp()->sound->play(this->highlightSoundUrl_);
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getIApp()->getSound()->play(this->highlightSoundUrl_);
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}
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if (this->highlightAlert_)
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