Implement Helix Search Categories end-point & update /setgame (#2609)
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
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@@ -296,6 +296,42 @@ void Helix::fetchGames(QStringList gameIds, QStringList gameNames,
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.execute();
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}
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void Helix::searchGames(QString gameName,
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ResultCallback<std::vector<HelixGame>> successCallback,
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HelixFailureCallback failureCallback)
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{
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QUrlQuery urlQuery;
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urlQuery.addQueryItem("query", gameName);
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this->makeRequest("search/categories", urlQuery)
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.onSuccess([successCallback, failureCallback](auto result) -> Outcome {
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auto root = result.parseJson();
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auto data = root.value("data");
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if (!data.isArray())
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{
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failureCallback();
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return Failure;
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}
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std::vector<HelixGame> games;
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for (const auto &jsonStream : data.toArray())
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{
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games.emplace_back(jsonStream.toObject());
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}
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successCallback(games);
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return Success;
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})
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.onError([failureCallback](auto /*result*/) {
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// TODO: make better xd
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failureCallback();
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})
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.execute();
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}
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void Helix::getGameById(QString gameId,
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ResultCallback<HelixGame> successCallback,
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HelixFailureCallback failureCallback)
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