Normalize line endings in already existing files
This commit is contained in:
@@ -1,234 +1,234 @@
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#include "providers/twitch/TwitchAccountManager.hpp"
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#include "common/Common.hpp"
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#include "debug/Log.hpp"
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#include "providers/twitch/TwitchAccount.hpp"
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#include "providers/twitch/TwitchCommon.hpp"
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namespace chatterino {
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TwitchAccountManager::TwitchAccountManager()
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: anonymousUser_(new TwitchAccount(ANONYMOUS_USERNAME, "", "", ""))
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{
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this->currentUserChanged.connect([this] {
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auto currentUser = this->getCurrent();
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currentUser->loadIgnores();
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});
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this->accounts.itemRemoved.connect([this](const auto &acc) { //
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this->removeUser(acc.item.get());
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});
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}
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std::shared_ptr<TwitchAccount> TwitchAccountManager::getCurrent()
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{
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if (!this->currentUser_)
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{
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return this->anonymousUser_;
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}
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return this->currentUser_;
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}
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std::vector<QString> TwitchAccountManager::getUsernames() const
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{
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std::vector<QString> userNames;
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std::lock_guard<std::mutex> lock(this->mutex_);
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for (const auto &user : this->accounts)
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{
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userNames.push_back(user->getUserName());
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}
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return userNames;
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}
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std::shared_ptr<TwitchAccount> TwitchAccountManager::findUserByUsername(
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const QString &username) const
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{
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std::lock_guard<std::mutex> lock(this->mutex_);
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for (const auto &user : this->accounts)
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{
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if (username.compare(user->getUserName(), Qt::CaseInsensitive) == 0)
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{
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return user;
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}
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}
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return nullptr;
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}
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bool TwitchAccountManager::userExists(const QString &username) const
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{
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return this->findUserByUsername(username) != nullptr;
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}
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void TwitchAccountManager::reloadUsers()
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{
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auto keys = pajlada::Settings::SettingManager::getObjectKeys("/accounts");
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UserData userData;
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bool listUpdated = false;
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for (const auto &uid : keys)
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{
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if (uid == "current")
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{
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continue;
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}
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auto username = pajlada::Settings::Setting<QString>::get(
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"/accounts/" + uid + "/username");
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auto userID = pajlada::Settings::Setting<QString>::get("/accounts/" +
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uid + "/userID");
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auto clientID = pajlada::Settings::Setting<QString>::get(
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"/accounts/" + uid + "/clientID");
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auto oauthToken = pajlada::Settings::Setting<QString>::get(
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"/accounts/" + uid + "/oauthToken");
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if (username.isEmpty() || userID.isEmpty() || clientID.isEmpty() ||
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oauthToken.isEmpty())
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{
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continue;
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}
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userData.username = username.trimmed();
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userData.userID = userID.trimmed();
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userData.clientID = clientID.trimmed();
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userData.oauthToken = oauthToken.trimmed();
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switch (this->addUser(userData))
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{
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case AddUserResponse::UserAlreadyExists:
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{
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log("User {} already exists", userData.username);
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// Do nothing
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}
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break;
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case AddUserResponse::UserValuesUpdated:
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{
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log("User {} already exists, and values updated!",
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userData.username);
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if (userData.username == this->getCurrent()->getUserName())
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{
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log("It was the current user, so we need to reconnect "
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"stuff!");
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this->currentUserChanged.invoke();
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}
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}
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break;
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case AddUserResponse::UserAdded:
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{
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log("Added user {}", userData.username);
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listUpdated = true;
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}
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break;
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}
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}
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if (listUpdated)
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{
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this->userListUpdated.invoke();
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}
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}
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void TwitchAccountManager::load()
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{
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this->reloadUsers();
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this->currentUsername.connect([this](const QString &newUsername) {
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auto user = this->findUserByUsername(newUsername);
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if (user)
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{
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log("[AccountManager:currentUsernameChanged] User successfully "
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"updated to {}",
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newUsername);
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this->currentUser_ = user;
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}
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else
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{
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log("[AccountManager:currentUsernameChanged] User successfully "
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"updated to anonymous");
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this->currentUser_ = this->anonymousUser_;
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}
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this->currentUserChanged.invoke();
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});
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}
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bool TwitchAccountManager::isLoggedIn() const
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{
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if (!this->currentUser_)
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{
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return false;
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}
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// Once `TwitchAccount` class has a way to check, we should also return
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// false if the credentials are incorrect
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return !this->currentUser_->isAnon();
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}
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bool TwitchAccountManager::removeUser(TwitchAccount *account)
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{
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auto userID(account->getUserId());
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if (!userID.isEmpty())
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{
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pajlada::Settings::SettingManager::removeSetting(
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fS("/accounts/uid{}", userID));
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}
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if (account->getUserName() == this->currentUsername)
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{
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// The user that was removed is the current user, log into the anonymous
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// user
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this->currentUsername = "";
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}
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this->userListUpdated.invoke();
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return true;
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}
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TwitchAccountManager::AddUserResponse TwitchAccountManager::addUser(
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const TwitchAccountManager::UserData &userData)
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{
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auto previousUser = this->findUserByUsername(userData.username);
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if (previousUser)
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{
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bool userUpdated = false;
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if (previousUser->setOAuthClient(userData.clientID))
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{
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userUpdated = true;
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}
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if (previousUser->setOAuthToken(userData.oauthToken))
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{
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userUpdated = true;
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}
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if (userUpdated)
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{
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return AddUserResponse::UserValuesUpdated;
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}
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else
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{
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return AddUserResponse::UserAlreadyExists;
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}
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}
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auto newUser =
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std::make_shared<TwitchAccount>(userData.username, userData.oauthToken,
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userData.clientID, userData.userID);
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// std::lock_guard<std::mutex> lock(this->mutex);
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this->accounts.insertItem(newUser);
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return AddUserResponse::UserAdded;
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}
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} // namespace chatterino
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#include "providers/twitch/TwitchAccountManager.hpp"
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#include "common/Common.hpp"
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#include "debug/Log.hpp"
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#include "providers/twitch/TwitchAccount.hpp"
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#include "providers/twitch/TwitchCommon.hpp"
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namespace chatterino {
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TwitchAccountManager::TwitchAccountManager()
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: anonymousUser_(new TwitchAccount(ANONYMOUS_USERNAME, "", "", ""))
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{
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this->currentUserChanged.connect([this] {
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auto currentUser = this->getCurrent();
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currentUser->loadIgnores();
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});
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this->accounts.itemRemoved.connect([this](const auto &acc) { //
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this->removeUser(acc.item.get());
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});
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}
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std::shared_ptr<TwitchAccount> TwitchAccountManager::getCurrent()
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{
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if (!this->currentUser_)
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{
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return this->anonymousUser_;
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}
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return this->currentUser_;
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}
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std::vector<QString> TwitchAccountManager::getUsernames() const
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{
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std::vector<QString> userNames;
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std::lock_guard<std::mutex> lock(this->mutex_);
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for (const auto &user : this->accounts)
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{
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userNames.push_back(user->getUserName());
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}
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return userNames;
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}
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std::shared_ptr<TwitchAccount> TwitchAccountManager::findUserByUsername(
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const QString &username) const
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{
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std::lock_guard<std::mutex> lock(this->mutex_);
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for (const auto &user : this->accounts)
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{
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if (username.compare(user->getUserName(), Qt::CaseInsensitive) == 0)
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{
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return user;
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}
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}
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return nullptr;
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}
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bool TwitchAccountManager::userExists(const QString &username) const
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{
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return this->findUserByUsername(username) != nullptr;
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}
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void TwitchAccountManager::reloadUsers()
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{
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auto keys = pajlada::Settings::SettingManager::getObjectKeys("/accounts");
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UserData userData;
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bool listUpdated = false;
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for (const auto &uid : keys)
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{
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if (uid == "current")
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{
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continue;
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}
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auto username = pajlada::Settings::Setting<QString>::get(
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"/accounts/" + uid + "/username");
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auto userID = pajlada::Settings::Setting<QString>::get("/accounts/" +
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uid + "/userID");
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auto clientID = pajlada::Settings::Setting<QString>::get(
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"/accounts/" + uid + "/clientID");
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auto oauthToken = pajlada::Settings::Setting<QString>::get(
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"/accounts/" + uid + "/oauthToken");
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if (username.isEmpty() || userID.isEmpty() || clientID.isEmpty() ||
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oauthToken.isEmpty())
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{
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continue;
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}
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userData.username = username.trimmed();
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userData.userID = userID.trimmed();
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userData.clientID = clientID.trimmed();
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userData.oauthToken = oauthToken.trimmed();
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switch (this->addUser(userData))
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{
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case AddUserResponse::UserAlreadyExists:
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{
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log("User {} already exists", userData.username);
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// Do nothing
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}
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break;
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case AddUserResponse::UserValuesUpdated:
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{
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log("User {} already exists, and values updated!",
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userData.username);
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if (userData.username == this->getCurrent()->getUserName())
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{
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log("It was the current user, so we need to reconnect "
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"stuff!");
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this->currentUserChanged.invoke();
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}
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}
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break;
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case AddUserResponse::UserAdded:
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{
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log("Added user {}", userData.username);
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listUpdated = true;
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}
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break;
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}
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}
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if (listUpdated)
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{
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this->userListUpdated.invoke();
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}
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}
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void TwitchAccountManager::load()
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{
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this->reloadUsers();
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this->currentUsername.connect([this](const QString &newUsername) {
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auto user = this->findUserByUsername(newUsername);
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if (user)
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{
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log("[AccountManager:currentUsernameChanged] User successfully "
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"updated to {}",
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newUsername);
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this->currentUser_ = user;
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}
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else
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{
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log("[AccountManager:currentUsernameChanged] User successfully "
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"updated to anonymous");
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this->currentUser_ = this->anonymousUser_;
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}
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this->currentUserChanged.invoke();
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});
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}
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bool TwitchAccountManager::isLoggedIn() const
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{
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if (!this->currentUser_)
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{
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return false;
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}
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// Once `TwitchAccount` class has a way to check, we should also return
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// false if the credentials are incorrect
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return !this->currentUser_->isAnon();
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}
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bool TwitchAccountManager::removeUser(TwitchAccount *account)
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{
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auto userID(account->getUserId());
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if (!userID.isEmpty())
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{
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pajlada::Settings::SettingManager::removeSetting(
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fS("/accounts/uid{}", userID));
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}
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if (account->getUserName() == this->currentUsername)
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{
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// The user that was removed is the current user, log into the anonymous
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// user
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this->currentUsername = "";
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}
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this->userListUpdated.invoke();
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return true;
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}
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TwitchAccountManager::AddUserResponse TwitchAccountManager::addUser(
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const TwitchAccountManager::UserData &userData)
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{
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auto previousUser = this->findUserByUsername(userData.username);
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if (previousUser)
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{
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bool userUpdated = false;
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if (previousUser->setOAuthClient(userData.clientID))
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{
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userUpdated = true;
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}
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if (previousUser->setOAuthToken(userData.oauthToken))
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{
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userUpdated = true;
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}
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if (userUpdated)
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{
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return AddUserResponse::UserValuesUpdated;
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}
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else
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{
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return AddUserResponse::UserAlreadyExists;
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}
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}
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auto newUser =
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std::make_shared<TwitchAccount>(userData.username, userData.oauthToken,
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userData.clientID, userData.userID);
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// std::lock_guard<std::mutex> lock(this->mutex);
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this->accounts.insertItem(newUser);
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return AddUserResponse::UserAdded;
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}
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} // namespace chatterino
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