Move CompletionModel to a more appropriate folder
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#include "util/completionmodel.hpp"
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#include "common.hpp"
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#include "debug/log.hpp"
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#include "singletons/channelmanager.hpp"
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#include "singletons/emotemanager.hpp"
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#include <QtAlgorithms>
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namespace chatterino {
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CompletionModel::CompletionModel(const QString &_channelName)
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: channelName(_channelName)
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{
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}
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void CompletionModel::refresh()
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{
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debug::Log("[CompletionModel:{}] Refreshing...]", this->channelName);
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auto &emoteManager = singletons::EmoteManager::getInstance();
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// User-specific: Twitch Emotes
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// TODO: Fix this so it properly updates with the proper api. oauth token needs proper scope
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for (const auto &m : emoteManager.twitchAccountEmotes) {
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for (const auto &emoteName : m.second.emoteCodes) {
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this->addString(emoteName);
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}
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}
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// Global: BTTV Global Emotes
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std::vector<std::string> &bttvGlobalEmoteCodes = emoteManager.bttvGlobalEmoteCodes;
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for (const auto &m : bttvGlobalEmoteCodes) {
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this->addString(m);
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}
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// Global: FFZ Global Emotes
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std::vector<std::string> &ffzGlobalEmoteCodes = emoteManager.ffzGlobalEmoteCodes;
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for (const auto &m : ffzGlobalEmoteCodes) {
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this->addString(m);
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}
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// Channel-specific: BTTV Channel Emotes
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std::vector<std::string> &bttvChannelEmoteCodes =
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emoteManager.bttvChannelEmoteCodes[this->channelName.toStdString()];
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for (const auto &m : bttvChannelEmoteCodes) {
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this->addString(m);
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}
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// Channel-specific: FFZ Channel Emotes
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std::vector<std::string> &ffzChannelEmoteCodes =
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emoteManager.ffzChannelEmoteCodes[this->channelName.toStdString()];
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for (const auto &m : ffzChannelEmoteCodes) {
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this->addString(m);
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}
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// Global: Emojis
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const auto &emojiShortCodes = emoteManager.emojiShortCodes;
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for (const auto &m : emojiShortCodes) {
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this->addString(":" + m + ":");
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}
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// Channel-specific: Usernames
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// fourtf: only works with twitch chat
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// auto c = singletons::ChannelManager::getInstance().getTwitchChannel(this->channelName);
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// auto usernames = c->getUsernamesForCompletions();
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// for (const auto &name : usernames) {
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// assert(!name.displayName.isEmpty());
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// this->addString(name.displayName);
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// this->addString('@' + name.displayName);
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// if (!name.localizedName.isEmpty()) {
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// this->addString(name.localizedName);
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// this->addString('@' + name.localizedName);
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// }
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// }
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}
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void CompletionModel::addString(const std::string &str)
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{
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// Always add a space at the end of completions
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this->emotes.insert(this->createEmote(str + " "));
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}
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void CompletionModel::addString(const QString &str)
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{
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// Always add a space at the end of completions
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this->emotes.insert(this->createEmote(str + " "));
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}
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void CompletionModel::addUser(const QString &str)
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{
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// Always add a space at the end of completions
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this->emotes.insert(this->createUser(str + " "));
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}
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} // namespace chatterino
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@@ -0,0 +1,91 @@
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#pragma once
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#include "common.hpp"
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#include <QAbstractListModel>
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#include <map>
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#include <set>
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#include <string>
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namespace chatterino {
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class CompletionModel : public QAbstractListModel
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{
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public:
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CompletionModel(const QString &_channelName);
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virtual int columnCount(const QModelIndex &) const override
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{
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return 1;
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}
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virtual QVariant data(const QModelIndex &index, int) const override
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{
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// TODO: Implement more safely
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auto it = this->emotes.begin();
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std::advance(it, index.row());
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return QVariant(it->str);
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}
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virtual int rowCount(const QModelIndex &) const override
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{
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return this->emotes.size();
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}
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void refresh();
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void addString(const std::string &str);
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void addString(const QString &str);
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void addUser(const QString &str);
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private:
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struct TaggedString {
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QString str;
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// emote == true
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// username == false
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bool isEmote = true;
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bool operator<(const TaggedString &that) const
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{
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if (this->isEmote) {
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if (that.isEmote) {
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int k = QString::compare(this->str, that.str, Qt::CaseInsensitive);
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if (k == 0) {
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return this->str > that.str;
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} else {
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return k < 0;
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}
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} else
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return true;
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} else {
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if (that.isEmote)
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return false;
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else {
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int k = QString::compare(this->str, that.str, Qt::CaseInsensitive);
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if (k == 0) {
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return this->str > that.str;
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} else {
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return k < 0;
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}
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}
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}
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}
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};
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TaggedString createEmote(const std::string &str)
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{
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return TaggedString{qS(str), true};
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}
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TaggedString createEmote(const QString &str)
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{
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return TaggedString{str, true};
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}
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TaggedString createUser(const QString &str)
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{
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return TaggedString{str, false};
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}
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std::set<TaggedString> emotes;
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QString channelName;
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};
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} // namespace chatterino
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