refactored irc
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#pragma once
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#include <IrcConnection>
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#include "channel.hpp"
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#include "common.hpp"
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#include "singletons/emotemanager.hpp"
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#include "singletons/ircmanager.hpp"
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#include "util/concurrentmap.hpp"
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namespace chatterino {
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namespace providers {
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namespace twitch {
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class TwitchServer;
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class TwitchChannel final : public Channel
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{
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QTimer *liveStatusTimer;
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public:
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~TwitchChannel();
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void reloadChannelEmotes();
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bool isEmpty() const override;
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bool canSendMessage() const override;
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void sendMessage(const QString &message) override;
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bool isMod() const override;
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void setMod(bool value);
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bool isBroadcaster();
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bool hasModRights();
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const std::shared_ptr<chatterino::util::EmoteMap> bttvChannelEmotes;
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const std::shared_ptr<chatterino::util::EmoteMap> ffzChannelEmotes;
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const QString subscriptionURL;
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const QString channelURL;
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const QString popoutPlayerURL;
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void setRoomID(const QString &_roomID);
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boost::signals2::signal<void()> roomIDchanged;
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boost::signals2::signal<void()> onlineStatusChanged;
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pajlada::Signals::NoArgBoltSignal fetchMessages;
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boost::signals2::signal<void()> userStateChanged;
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QString roomID;
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bool isLive;
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QString streamViewerCount;
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QString streamStatus;
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QString streamGame;
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QString streamUptime;
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private:
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explicit TwitchChannel(const QString &channelName, Communi::IrcConnection *readConnection);
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void setLive(bool newLiveStatus);
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void refreshLiveStatus();
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void fetchRecentMessages();
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boost::signals2::connection connectedConnection;
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bool mod;
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QByteArray messageSuffix;
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QString lastSentMessage;
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Communi::IrcConnection *readConnecetion;
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friend class TwitchServer;
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};
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} // namespace twitch
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} // namespace providers
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} // namespace chatterino
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