Clean up Twitch badge appending code
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#include "providers/twitch/TwitchBadge.hpp"
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#include <QSet>
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namespace chatterino {
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// set of badge IDs that should be given specific flags.
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// vanity flag is left out on purpose as it is our default flag
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const QSet<QString> globalAuthority{"staff", "admin", "global_mod"};
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const QSet<QString> channelAuthority{"moderator", "vip", "broadcaster"};
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const QSet<QString> subBadges{"subscriber", "founder"};
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Badge::Badge(QString key, QString value)
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: key_(std::move(key))
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, value_(std::move(value))
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{
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if (globalAuthority.contains(this->key_))
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{
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this->flag_ = MessageElementFlag::BadgeGlobalAuthority;
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}
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else if (channelAuthority.contains(this->key_))
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{
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this->flag_ = MessageElementFlag::BadgeChannelAuthority;
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}
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else if (subBadges.contains(this->key_))
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{
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this->flag_ = MessageElementFlag::BadgeSubscription;
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}
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}
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} // namespace chatterino
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