refactored the managers
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@@ -0,0 +1,190 @@
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#include "twitchaccountmanager.hpp"
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#include "common.hpp"
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#include "const.hpp"
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#include "debug/log.hpp"
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namespace chatterino {
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namespace twitch {
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TwitchAccountManager::TwitchAccountManager()
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{
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this->anonymousUser.reset(new twitch::TwitchUser(twitch::ANONYMOUS_USERNAME, "", ""));
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this->currentUsername.connect([this](const auto &newValue, auto) {
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QString newUsername(QString::fromStdString(newValue));
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auto user = this->findUserByUsername(newUsername);
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if (user) {
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debug::Log("[AccountManager:currentUsernameChanged] User successfully updated to {}",
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newUsername);
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this->currentUser = user;
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} else {
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debug::Log(
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"[AccountManager:currentUsernameChanged] User successfully updated to anonymous");
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this->currentUser = this->anonymousUser;
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}
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this->userChanged.invoke();
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});
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}
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std::shared_ptr<twitch::TwitchUser> TwitchAccountManager::getCurrent()
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{
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if (!this->currentUser) {
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return this->anonymousUser;
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}
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return this->currentUser;
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}
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std::vector<QString> TwitchAccountManager::getUsernames() const
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{
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std::vector<QString> userNames;
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std::lock_guard<std::mutex> lock(this->mutex);
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for (const auto &user : this->users) {
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userNames.push_back(user->getUserName());
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}
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return userNames;
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}
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std::shared_ptr<twitch::TwitchUser> TwitchAccountManager::findUserByUsername(
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const QString &username) const
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{
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std::lock_guard<std::mutex> lock(this->mutex);
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for (const auto &user : this->users) {
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if (username.compare(user->getUserName(), Qt::CaseInsensitive) == 0) {
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return user;
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}
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}
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return nullptr;
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}
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bool TwitchAccountManager::userExists(const QString &username) const
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{
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return this->findUserByUsername(username) != nullptr;
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}
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void TwitchAccountManager::reloadUsers()
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{
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auto keys = pajlada::Settings::SettingManager::getObjectKeys("/accounts");
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UserData userData;
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bool listUpdated = false;
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for (const auto &uid : keys) {
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if (uid == "current") {
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continue;
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}
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std::string username =
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pajlada::Settings::Setting<std::string>::get("/accounts/" + uid + "/username");
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std::string userID =
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pajlada::Settings::Setting<std::string>::get("/accounts/" + uid + "/userID");
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std::string clientID =
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pajlada::Settings::Setting<std::string>::get("/accounts/" + uid + "/clientID");
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std::string oauthToken =
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pajlada::Settings::Setting<std::string>::get("/accounts/" + uid + "/oauthToken");
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if (username.empty() || userID.empty() || clientID.empty() || oauthToken.empty()) {
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continue;
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}
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userData.username = qS(username);
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userData.userID = qS(userID);
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userData.clientID = qS(clientID);
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userData.oauthToken = qS(oauthToken);
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switch (this->addUser(userData)) {
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case AddUserResponse::UserAlreadyExists: {
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debug::Log("User {} already exists", userData.username);
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// Do nothing
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} break;
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case AddUserResponse::UserValuesUpdated: {
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debug::Log("User {} already exists, and values updated!", userData.username);
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if (userData.username == this->getCurrent()->getNickName()) {
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debug::Log("It was the current user, so we need to reconnect stuff!");
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this->userChanged.invoke();
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}
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} break;
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case AddUserResponse::UserAdded: {
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debug::Log("Added user {}", userData.username);
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listUpdated = true;
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} break;
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}
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}
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if (listUpdated) {
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this->userListUpdated.invoke();
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}
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}
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bool TwitchAccountManager::removeUser(const QString &username)
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{
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if (!this->userExists(username)) {
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return false;
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}
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this->mutex.lock();
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this->users.erase(std::remove_if(this->users.begin(), this->users.end(), [username](auto user) {
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if (user->getNickName() == username) {
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std::string userID(user->getUserId().toStdString());
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assert(!userID.empty());
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pajlada::Settings::SettingManager::removeSetting("/accounts/uid" + userID);
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return true;
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}
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return false;
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}));
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this->mutex.unlock();
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if (username == qS(this->currentUsername.getValue())) {
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// The user that was removed is the current user, log into the anonymous user
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this->currentUsername = "";
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}
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this->userListUpdated.invoke();
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return true;
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}
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TwitchAccountManager::AddUserResponse TwitchAccountManager::addUser(
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const TwitchAccountManager::UserData &userData)
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{
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auto previousUser = this->findUserByUsername(userData.username);
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if (previousUser) {
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bool userUpdated = false;
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if (previousUser->setOAuthClient(userData.clientID)) {
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userUpdated = true;
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}
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if (previousUser->setOAuthToken(userData.oauthToken)) {
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userUpdated = true;
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}
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if (userUpdated) {
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return AddUserResponse::UserValuesUpdated;
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} else {
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return AddUserResponse::UserAlreadyExists;
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}
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}
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auto newUser = std::make_shared<twitch::TwitchUser>(userData.username, userData.oauthToken,
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userData.clientID);
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// Set users User ID without the uid prefix
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newUser->setUserId(userData.userID);
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std::lock_guard<std::mutex> lock(this->mutex);
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this->users.push_back(newUser);
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return AddUserResponse::UserAdded;
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}
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}
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}
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