Do not hide WebSocket API when missing permission (#6186)

This commit is contained in:
Mm2PL
2025-05-04 12:49:08 +02:00
committed by GitHub
parent f282e30f1e
commit c7e1c2e812
4 changed files with 13 additions and 7 deletions
+1 -5
View File
@@ -221,16 +221,12 @@ void PluginController::initSol(sol::state_view &lua, Plugin *plugin)
lua::api::ChannelRef::createUserType(c2);
lua::api::HTTPResponse::createUserType(c2);
lua::api::HTTPRequest::createUserType(c2);
lua::api::WebSocket::createUserType(c2, plugin);
c2["ChannelType"] = lua::createEnumTable<Channel::Type>(lua);
c2["HTTPMethod"] = lua::createEnumTable<NetworkRequestType>(lua);
c2["EventType"] = lua::createEnumTable<lua::api::EventType>(lua);
c2["LogLevel"] = lua::createEnumTable<lua::api::LogLevel>(lua);
if (plugin->hasNetworkPermission())
{
lua::api::WebSocket::createUserType(c2, plugin);
}
sol::table io = g["io"];
io.set_function(
"open", sol::overload(&lua::api::io_open, &lua::api::io_open_modeless));