Respect follower emotes context, making them only available in their owner channels (#2951)
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
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@@ -2,6 +2,7 @@
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#include "common/Aliases.hpp"
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#include "common/NetworkRequest.hpp"
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#include "providers/twitch/TwitchEmotes.hpp"
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#include <QJsonArray>
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#include <QString>
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@@ -267,10 +268,31 @@ struct HelixCheermoteSet {
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struct HelixEmoteSetData {
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QString setId;
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QString ownerId;
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QString emoteType;
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explicit HelixEmoteSetData(QJsonObject jsonObject)
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: setId(jsonObject.value("emote_set_id").toString())
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, ownerId(jsonObject.value("owner_id").toString())
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, emoteType(jsonObject.value("emote_type").toString())
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{
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}
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};
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struct HelixChannelEmote {
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const QString emoteId;
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const QString name;
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const QString type;
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const QString setId;
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const QString url;
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explicit HelixChannelEmote(QJsonObject jsonObject)
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: emoteId(jsonObject.value("id").toString())
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, name(jsonObject.value("name").toString())
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, type(jsonObject.value("emote_type").toString())
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, setId(jsonObject.value("emote_set_id").toString())
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, url(QString(TWITCH_EMOTE_TEMPLATE)
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.replace("{id}", this->emoteId)
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.replace("{scale}", "3.0"))
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{
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}
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};
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@@ -414,6 +436,12 @@ public:
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ResultCallback<HelixEmoteSetData> successCallback,
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HelixFailureCallback failureCallback);
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// https://dev.twitch.tv/docs/api/reference#get-channel-emotes
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void getChannelEmotes(
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QString broadcasterId,
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ResultCallback<std::vector<HelixChannelEmote>> successCallback,
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HelixFailureCallback failureCallback);
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void update(QString clientId, QString oauthToken);
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static void initialize();
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