Move twitch emote-related stuff to TwitchEmotes class
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#pragma once
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#include "providers/twitch/emotevalue.hpp"
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#include "providers/twitch/twitchaccount.hpp"
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#include "providers/twitch/twitchemotes.hpp"
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#include "util/concurrentmap.hpp"
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#include "util/emotemap.hpp"
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#include <map>
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namespace chatterino {
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namespace providers {
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namespace twitch {
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class TwitchEmotes
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{
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public:
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util::EmoteData getEmoteById(long int id, const QString &emoteName);
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/// Twitch emotes
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void refresh(const std::shared_ptr<providers::twitch::TwitchAccount> &user);
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struct TwitchAccountEmoteData {
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struct TwitchEmote {
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std::string id;
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std::string code;
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};
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// emote set
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std::map<std::string, std::vector<TwitchEmote>> emoteSets;
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std::vector<std::string> emoteCodes;
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util::EmoteMap emotes;
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bool filled = false;
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};
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std::map<std::string, TwitchAccountEmoteData> emotes;
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private:
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// emote code
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util::ConcurrentMap<QString, providers::twitch::EmoteValue *> _twitchEmotes;
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// emote id
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util::ConcurrentMap<long, util::EmoteData> _twitchEmoteFromCache;
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};
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} // namespace twitch
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} // namespace providers
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} // namespace chatterino
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