removed fps limit
it didn't increase performance and just made it look 'laggier'
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@@ -110,14 +110,14 @@ ChannelView::~ChannelView()
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void ChannelView::queueUpdate()
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{
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if (this->updateTimer.isActive()) {
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this->updateQueued = true;
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return;
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}
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// if (this->updateTimer.isActive()) {
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// this->updateQueued = true;
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// return;
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// }
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this->repaint();
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this->updateTimer.start();
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// this->updateTimer.start();
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}
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void ChannelView::layoutMessages()
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