Use Qt's High-DPI scaling on Windows (#4868)

This commit is contained in:
nerix
2024-05-12 13:59:14 +02:00
committed by GitHub
parent 8202cd0d99
commit febcf464fe
21 changed files with 459 additions and 320 deletions
+6 -7
View File
@@ -74,7 +74,8 @@ int MessageLayout::getWidth() const
// Layout
// return true if redraw is required
bool MessageLayout::layout(int width, float scale, MessageElementFlags flags,
bool MessageLayout::layout(int width, float scale, float imageScale,
MessageElementFlags flags,
bool shouldInvalidateBuffer)
{
// BenchmarkGuard benchmark("MessageLayout::layout()");
@@ -106,6 +107,8 @@ bool MessageLayout::layout(int width, float scale, MessageElementFlags flags,
// check if dpi changed
layoutRequired |= this->scale_ != scale;
this->scale_ = scale;
layoutRequired |= this->imageScale_ != imageScale;
this->imageScale_ = imageScale;
if (!layoutRequired)
{
@@ -148,7 +151,8 @@ void MessageLayout::actuallyLayout(int width, MessageElementFlags flags)
bool hideSimilar = getSettings()->hideSimilar;
bool hideReplies = !flags.has(MessageElementFlag::RepliedMessage);
this->container_.beginLayout(width, this->scale_, messageFlags);
this->container_.beginLayout(width, this->scale_, this->imageScale_,
messageFlags);
for (const auto &element : this->message_->elements)
{
@@ -288,16 +292,11 @@ QPixmap *MessageLayout::ensureBuffer(QPainter &painter, int width)
}
// Create new buffer
#if defined(Q_OS_MACOS) || defined(Q_OS_LINUX)
this->buffer_ = std::make_unique<QPixmap>(
int(width * painter.device()->devicePixelRatioF()),
int(this->container_.getHeight() *
painter.device()->devicePixelRatioF()));
this->buffer_->setDevicePixelRatio(painter.device()->devicePixelRatioF());
#else
this->buffer_ = std::make_unique<QPixmap>(
width, std::max(16, this->container_.getHeight()));
#endif
this->bufferValid_ = false;
DebugCount::increase("message drawing buffers");