80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
#pragma once
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#include "providers/twitch/TwitchAccount.hpp"
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#include "util/SharedPtrElementLess.hpp"
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#include "util/SignalVector2.hpp"
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#include <pajlada/settings/setting.hpp>
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#include <mutex>
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#include <vector>
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//
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// Warning: This class is not supposed to be created directly.
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// Get yourself an instance from our friends over at AccountManager.hpp
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//
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namespace chatterino {
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namespace controllers {
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namespace accounts {
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class AccountController;
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}
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} // namespace controllers
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namespace providers {
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namespace twitch {
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class TwitchAccountManager
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{
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TwitchAccountManager();
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public:
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struct UserData {
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QString username;
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QString userID;
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QString clientID;
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QString oauthToken;
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};
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// Returns the current twitchUsers, or the anonymous user if we're not currently logged in
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std::shared_ptr<TwitchAccount> getCurrent();
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std::vector<QString> getUsernames() const;
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std::shared_ptr<TwitchAccount> findUserByUsername(const QString &username) const;
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bool userExists(const QString &username) const;
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void reloadUsers();
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void load();
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bool isLoggedIn() const;
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pajlada::Settings::Setting<std::string> currentUsername = {"/accounts/current", ""};
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pajlada::Signals::NoArgSignal currentUserChanged;
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pajlada::Signals::NoArgSignal userListUpdated;
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util::SortedSignalVector<std::shared_ptr<TwitchAccount>,
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util::SharedPtrElementLess<TwitchAccount>>
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accounts;
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private:
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enum class AddUserResponse {
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UserAlreadyExists,
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UserValuesUpdated,
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UserAdded,
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};
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AddUserResponse addUser(const UserData &data);
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bool removeUser(TwitchAccount *account);
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std::shared_ptr<TwitchAccount> currentUser;
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std::shared_ptr<TwitchAccount> anonymousUser;
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mutable std::mutex mutex;
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friend class chatterino::controllers::accounts::AccountController;
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};
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} // namespace twitch
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} // namespace providers
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} // namespace chatterino
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