Files
chatterino2/src/providers/irc/Irc2.hpp

72 lines
1.6 KiB
C++

#pragma once
#include "common/SignalVector.hpp"
#include <rapidjson/rapidjson.h>
#include <unordered_map>
class QAbstractTableModel;
namespace chatterino {
class Channel;
using ChannelPtr = std::shared_ptr<Channel>;
class IrcServer;
enum class IrcAuthType { Anonymous, Custom, Pass, Sasl };
struct IrcServerData {
QString host;
int port = 6697;
bool ssl = true;
QString user;
QString nick;
QString real;
IrcAuthType authType = IrcAuthType::Anonymous;
void getPassword(QObject *receiver,
std::function<void(const QString &)> &&onLoaded) const;
void setPassword(const QString &password);
QStringList connectCommands;
int id;
};
class Irc
{
public:
Irc();
static Irc &instance();
static inline void *const noEraseCredentialCaller =
reinterpret_cast<void *>(1);
SignalVector<IrcServerData> connections;
QAbstractTableModel *newConnectionModel(QObject *parent);
ChannelPtr getOrAddChannel(int serverId, QString name);
void save();
void load();
int uniqueId();
private:
int currentId_{};
bool loaded_{};
// Servers have a unique id.
// When a server gets changed it gets removed and then added again.
// So we store the channels of that server in abandonedChannels_ temporarily.
// Or if the server got removed permanently then it's still stored there.
std::unordered_map<int, std::unique_ptr<IrcServer>> servers_;
std::unordered_map<int, std::vector<std::weak_ptr<Channel>>>
abandonedChannels_;
};
} // namespace chatterino