Files
chatterino2/src/providers/twitch/TwitchChannel.cpp
pajlada 9a8b85e338 Twitch API: v5 to Helix migration (#1560)
There's a document in src/providers/twitch/api which describes how we interact with the Twitch API.
Keeping this up to date might be a healthy way for us to ensure we keep using the right APIs for the right job.
2020-03-14 12:13:57 +01:00

820 lines
23 KiB
C++

#include "providers/twitch/TwitchChannel.hpp"
#include "Application.hpp"
#include "common/Common.hpp"
#include "common/Env.hpp"
#include "common/NetworkRequest.hpp"
#include "controllers/accounts/AccountController.hpp"
#include "controllers/notifications/NotificationController.hpp"
#include "messages/Message.hpp"
#include "providers/bttv/BttvEmotes.hpp"
#include "providers/bttv/LoadBttvChannelEmote.hpp"
#include "providers/twitch/IrcMessageHandler.hpp"
#include "providers/twitch/PubsubClient.hpp"
#include "providers/twitch/TwitchCommon.hpp"
#include "providers/twitch/TwitchMessageBuilder.hpp"
#include "providers/twitch/TwitchParseCheerEmotes.hpp"
#include "providers/twitch/api/Helix.hpp"
#include "providers/twitch/api/Kraken.hpp"
#include "singletons/Emotes.hpp"
#include "singletons/Settings.hpp"
#include "singletons/Toasts.hpp"
#include "singletons/WindowManager.hpp"
#include "util/PostToThread.hpp"
#include "widgets/Window.hpp"
#include <rapidjson/document.h>
#include <IrcConnection>
#include <QJsonArray>
#include <QJsonObject>
#include <QJsonValue>
#include <QThread>
#include <QTimer>
namespace chatterino {
namespace {
constexpr int TITLE_REFRESH_PERIOD = 10;
constexpr char MAGIC_MESSAGE_SUFFIX[] = u8" \U000E0000";
// parseRecentMessages takes a json object and returns a vector of
// Communi IrcMessages
auto parseRecentMessages(const QJsonObject &jsonRoot, ChannelPtr channel)
{
QJsonArray jsonMessages = jsonRoot.value("messages").toArray();
std::vector<Communi::IrcMessage *> messages;
if (jsonMessages.empty())
return messages;
for (const auto jsonMessage : jsonMessages)
{
auto content = jsonMessage.toString().toUtf8();
messages.emplace_back(
Communi::IrcMessage::fromData(content, nullptr));
}
return messages;
}
std::pair<Outcome, UsernameSet> parseChatters(const QJsonObject &jsonRoot)
{
static QStringList categories = {"broadcaster", "vips", "moderators",
"staff", "admins", "global_mods",
"viewers"};
auto usernames = UsernameSet();
// parse json
QJsonObject jsonCategories = jsonRoot.value("chatters").toObject();
for (const auto &category : categories)
{
for (auto jsonCategory : jsonCategories.value(category).toArray())
{
usernames.insert(jsonCategory.toString());
}
}
return {Success, std::move(usernames)};
}
} // namespace
TwitchChannel::TwitchChannel(const QString &name,
TwitchBadges &globalTwitchBadges, BttvEmotes &bttv,
FfzEmotes &ffz)
: Channel(name, Channel::Type::Twitch)
, ChannelChatters(*static_cast<Channel *>(this))
, subscriptionUrl_("https://www.twitch.tv/subs/" + name)
, channelUrl_("https://twitch.tv/" + name)
, popoutPlayerUrl_("https://player.twitch.tv/?channel=" + name)
, globalTwitchBadges_(globalTwitchBadges)
, globalBttv_(bttv)
, globalFfz_(ffz)
, bttvEmotes_(std::make_shared<EmoteMap>())
, ffzEmotes_(std::make_shared<EmoteMap>())
, mod_(false)
, titleRefreshedTime_(QTime::currentTime().addSecs(-TITLE_REFRESH_PERIOD))
{
qDebug() << "[TwitchChannel" << name << "] Opened";
this->liveStatusChanged.connect([this]() {
if (this->isLive() == 1)
{
}
});
this->managedConnect(getApp()->accounts->twitch.currentUserChanged,
[=] { this->setMod(false); });
// pubsub
this->managedConnect(getApp()->accounts->twitch.currentUserChanged,
[=] { this->refreshPubsub(); });
this->refreshPubsub();
this->userStateChanged.connect([this] { this->refreshPubsub(); });
// room id loaded -> refresh live status
this->roomIdChanged.connect([this]() {
this->refreshPubsub();
this->refreshTitle();
this->refreshLiveStatus();
this->refreshBadges();
this->refreshCheerEmotes();
this->refreshFFZChannelEmotes();
this->refreshBTTVChannelEmotes();
});
// timers
QObject::connect(&this->chattersListTimer_, &QTimer::timeout,
[=] { this->refreshChatters(); });
this->chattersListTimer_.start(5 * 60 * 1000);
QObject::connect(&this->liveStatusTimer_, &QTimer::timeout,
[=] { this->refreshLiveStatus(); });
this->liveStatusTimer_.start(60 * 1000);
// debugging
#if 0
for (int i = 0; i < 1000; i++) {
this->addMessage(makeSystemMessage("asef"));
}
#endif
}
void TwitchChannel::initialize()
{
this->refreshChatters();
this->refreshBadges();
}
bool TwitchChannel::isEmpty() const
{
return this->getName().isEmpty();
}
bool TwitchChannel::canSendMessage() const
{
return !this->isEmpty();
}
void TwitchChannel::refreshBTTVChannelEmotes()
{
BttvEmotes::loadChannel(
this->roomId(), [this, weak = weakOf<Channel>(this)](auto &&emoteMap) {
if (auto shared = weak.lock())
this->bttvEmotes_.set(
std::make_shared<EmoteMap>(std::move(emoteMap)));
});
}
void TwitchChannel::refreshFFZChannelEmotes()
{
FfzEmotes::loadChannel(
this->roomId(),
[this, weak = weakOf<Channel>(this)](auto &&emoteMap) {
if (auto shared = weak.lock())
this->ffzEmotes_.set(
std::make_shared<EmoteMap>(std::move(emoteMap)));
},
[this, weak = weakOf<Channel>(this)](auto &&modBadge) {
if (auto shared = weak.lock())
{
this->ffzCustomModBadge_.set(std::move(modBadge));
}
});
}
void TwitchChannel::sendMessage(const QString &message)
{
auto app = getApp();
if (!app->accounts->twitch.isLoggedIn())
{
// XXX: It would be nice if we could add a link here somehow that opened
// the "account manager" dialog
this->addMessage(
makeSystemMessage("You need to log in to send messages. You can "
"link your Twitch account in the settings."));
return;
}
qDebug() << "[TwitchChannel" << this->getName()
<< "] Send message:" << message;
// Do last message processing
QString parsedMessage = app->emotes->emojis.replaceShortCodes(message);
parsedMessage = parsedMessage.trimmed();
if (parsedMessage.isEmpty())
{
return;
}
if (!this->hasHighRateLimit())
{
if (getSettings()->allowDuplicateMessages)
{
if (parsedMessage == this->lastSentMessage_)
{
parsedMessage.append(MAGIC_MESSAGE_SUFFIX);
}
}
}
bool messageSent = false;
this->sendMessageSignal.invoke(this->getName(), parsedMessage, messageSent);
if (messageSent)
{
qDebug() << "sent";
this->lastSentMessage_ = parsedMessage;
}
}
bool TwitchChannel::isMod() const
{
return this->mod_;
}
bool TwitchChannel::isVip() const
{
return this->vip_;
}
bool TwitchChannel::isStaff() const
{
return this->staff_;
}
void TwitchChannel::setMod(bool value)
{
if (this->mod_ != value)
{
this->mod_ = value;
this->userStateChanged.invoke();
}
}
void TwitchChannel::setVIP(bool value)
{
if (this->vip_ != value)
{
this->vip_ = value;
this->userStateChanged.invoke();
}
}
void TwitchChannel::setStaff(bool value)
{
if (this->staff_ != value)
{
this->staff_ = value;
this->userStateChanged.invoke();
}
}
bool TwitchChannel::isBroadcaster() const
{
auto app = getApp();
return this->getName() == app->accounts->twitch.getCurrent()->getUserName();
}
bool TwitchChannel::hasHighRateLimit() const
{
return this->isMod() || this->isBroadcaster() || this->isVip();
}
bool TwitchChannel::canReconnect() const
{
return true;
}
void TwitchChannel::reconnect()
{
getApp()->twitch.server->connect();
}
QString TwitchChannel::roomId() const
{
return *this->roomID_.access();
}
void TwitchChannel::setRoomId(const QString &id)
{
if (*this->roomID_.accessConst() != id)
{
*this->roomID_.access() = id;
this->roomIdChanged.invoke();
this->loadRecentMessages();
}
}
AccessGuard<const TwitchChannel::RoomModes> TwitchChannel::accessRoomModes()
const
{
return this->roomModes_.accessConst();
}
void TwitchChannel::setRoomModes(const RoomModes &_roomModes)
{
this->roomModes_ = _roomModes;
this->roomModesChanged.invoke();
}
bool TwitchChannel::isLive() const
{
return this->streamStatus_.access()->live;
}
AccessGuard<const TwitchChannel::StreamStatus>
TwitchChannel::accessStreamStatus() const
{
return this->streamStatus_.accessConst();
}
const TwitchBadges &TwitchChannel::globalTwitchBadges() const
{
return this->globalTwitchBadges_;
}
const BttvEmotes &TwitchChannel::globalBttv() const
{
return this->globalBttv_;
}
const FfzEmotes &TwitchChannel::globalFfz() const
{
return this->globalFfz_;
}
boost::optional<EmotePtr> TwitchChannel::bttvEmote(const EmoteName &name) const
{
auto emotes = this->bttvEmotes_.get();
auto it = emotes->find(name);
if (it == emotes->end())
return boost::none;
return it->second;
}
boost::optional<EmotePtr> TwitchChannel::ffzEmote(const EmoteName &name) const
{
auto emotes = this->ffzEmotes_.get();
auto it = emotes->find(name);
if (it == emotes->end())
return boost::none;
return it->second;
}
std::shared_ptr<const EmoteMap> TwitchChannel::bttvEmotes() const
{
return this->bttvEmotes_.get();
}
std::shared_ptr<const EmoteMap> TwitchChannel::ffzEmotes() const
{
return this->ffzEmotes_.get();
}
const QString &TwitchChannel::subscriptionUrl()
{
return this->subscriptionUrl_;
}
const QString &TwitchChannel::channelUrl()
{
return this->channelUrl_;
}
const QString &TwitchChannel::popoutPlayerUrl()
{
return this->popoutPlayerUrl_;
}
void TwitchChannel::setLive(bool newLiveStatus)
{
bool gotNewLiveStatus = false;
{
auto guard = this->streamStatus_.access();
if (guard->live != newLiveStatus)
{
gotNewLiveStatus = true;
if (newLiveStatus)
{
if (getApp()->notifications->isChannelNotified(
this->getName(), Platform::Twitch))
{
if (Toasts::isEnabled())
{
getApp()->toasts->sendChannelNotification(
this->getName(), Platform::Twitch);
}
if (getSettings()->notificationPlaySound)
{
getApp()->notifications->playSound();
}
if (getSettings()->notificationFlashTaskbar)
{
getApp()->windows->sendAlert();
}
}
auto live =
makeSystemMessage(this->getDisplayName() + " is live");
this->addMessage(live);
}
else
{
auto offline =
makeSystemMessage(this->getDisplayName() + " is offline");
this->addMessage(offline);
}
guard->live = newLiveStatus;
}
}
if (gotNewLiveStatus)
{
this->liveStatusChanged.invoke();
}
}
void TwitchChannel::refreshTitle()
{
auto roomID = this->roomId();
if (roomID.isEmpty())
{
return;
}
if (this->titleRefreshedTime_.elapsed() < TITLE_REFRESH_PERIOD * 1000)
{
return;
}
this->titleRefreshedTime_ = QTime::currentTime();
const auto onSuccess = [this,
weak = weakOf<Channel>(this)](const auto &channel) {
ChannelPtr shared = weak.lock();
if (!shared)
{
return;
}
{
auto status = this->streamStatus_.access();
status->title = channel.status;
}
this->liveStatusChanged.invoke();
};
const auto onFailure = [] {};
getKraken()->getChannel(roomID, onSuccess, onFailure);
}
void TwitchChannel::refreshLiveStatus()
{
auto roomID = this->roomId();
if (roomID.isEmpty())
{
qDebug() << "[TwitchChannel" << this->getName()
<< "] Refreshing live status (Missing ID)";
this->setLive(false);
return;
}
getHelix()->getStreamById(
roomID,
[this, weak = weakOf<Channel>(this)](bool live, const auto &stream) {
ChannelPtr shared = weak.lock();
if (!shared)
{
return;
}
this->parseLiveStatus(live, stream);
},
[] {
// failure
});
}
void TwitchChannel::parseLiveStatus(bool live, const HelixStream &stream)
{
if (!live)
{
this->setLive(false);
return;
}
{
auto status = this->streamStatus_.access();
status->viewerCount = stream.viewerCount;
if (status->gameId != stream.gameId)
{
status->gameId = stream.gameId;
// Resolve game ID to game name
getHelix()->getGameById(
stream.gameId,
[this, weak = weakOf<Channel>(this)](const auto &game) {
ChannelPtr shared = weak.lock();
if (!shared)
{
return;
}
{
auto status = this->streamStatus_.access();
status->game = game.name;
}
this->liveStatusChanged.invoke();
},
[] {
// failure
});
}
status->game = stream.gameId;
status->title = stream.title;
QDateTime since = QDateTime::fromString(stream.startedAt, Qt::ISODate);
auto diff = since.secsTo(QDateTime::currentDateTime());
status->uptime = QString::number(diff / 3600) + "h " +
QString::number(diff % 3600 / 60) + "m";
status->rerun = false;
status->streamType = stream.type;
}
this->setLive(true);
// Signal all listeners that the stream status has been updated
this->liveStatusChanged.invoke();
}
void TwitchChannel::loadRecentMessages()
{
if (!getSettings()->loadTwitchMessageHistoryOnConnect)
{
return;
}
NetworkRequest(Env::get().recentMessagesApiUrl.arg(this->getName()))
.concurrent()
.onSuccess([weak = weakOf<Channel>(this)](auto result) -> Outcome {
auto shared = weak.lock();
if (!shared)
return Failure;
auto messages = parseRecentMessages(result.parseJson(), shared);
auto &handler = IrcMessageHandler::instance();
std::vector<MessagePtr> allBuiltMessages;
for (auto message : messages)
{
for (auto builtMessage :
handler.parseMessage(shared.get(), message))
{
builtMessage->flags.set(MessageFlag::RecentMessage);
allBuiltMessages.emplace_back(builtMessage);
}
}
postToThread(
[shared, messages = std::move(allBuiltMessages)]() mutable {
shared->addMessagesAtStart(messages);
});
return Success;
})
.execute();
}
void TwitchChannel::refreshPubsub()
{
// listen to moderation actions
if (!this->hasModRights())
return;
auto roomId = this->roomId();
if (roomId.isEmpty())
return;
auto account = getApp()->accounts->twitch.getCurrent();
getApp()->twitch2->pubsub->listenToChannelModerationActions(roomId,
account);
}
void TwitchChannel::refreshChatters()
{
// setting?
const auto streamStatus = this->accessStreamStatus();
const auto viewerCount = static_cast<int>(streamStatus->viewerCount);
if (getSettings()->onlyFetchChattersForSmallerStreamers)
{
if (streamStatus->live &&
viewerCount > getSettings()->smallStreamerLimit)
{
return;
}
}
// get viewer list
NetworkRequest("https://tmi.twitch.tv/group/user/" + this->getName() +
"/chatters")
.onSuccess(
[this, weak = weakOf<Channel>(this)](auto result) -> Outcome {
// channel still exists?
auto shared = weak.lock();
if (!shared)
return Failure;
auto pair = parseChatters(result.parseJson());
if (pair.first)
{
this->setChatters(std::move(pair.second));
}
return pair.first;
})
.execute();
}
void TwitchChannel::refreshBadges()
{
auto url = Url{"https://badges.twitch.tv/v1/badges/channels/" +
this->roomId() + "/display?language=en"};
NetworkRequest(url.string)
.onSuccess([this,
weak = weakOf<Channel>(this)](auto result) -> Outcome {
auto shared = weak.lock();
if (!shared)
return Failure;
auto badgeSets = this->badgeSets_.access();
auto jsonRoot = result.parseJson();
auto _ = jsonRoot["badge_sets"].toObject();
for (auto jsonBadgeSet = _.begin(); jsonBadgeSet != _.end();
jsonBadgeSet++)
{
auto &versions = (*badgeSets)[jsonBadgeSet.key()];
auto _set = jsonBadgeSet->toObject()["versions"].toObject();
for (auto jsonVersion_ = _set.begin();
jsonVersion_ != _set.end(); jsonVersion_++)
{
auto jsonVersion = jsonVersion_->toObject();
auto emote = std::make_shared<Emote>(Emote{
EmoteName{},
ImageSet{
Image::fromUrl(
{jsonVersion["image_url_1x"].toString()}, 1),
Image::fromUrl(
{jsonVersion["image_url_2x"].toString()}, .5),
Image::fromUrl(
{jsonVersion["image_url_4x"].toString()}, .25)},
Tooltip{jsonVersion["description"].toString()},
Url{jsonVersion["clickURL"].toString()}});
versions.emplace(jsonVersion_.key(), emote);
};
}
return Success;
})
.execute();
}
void TwitchChannel::refreshCheerEmotes()
{
QString url("https://api.twitch.tv/kraken/bits/actions?channel_id=" +
this->roomId());
NetworkRequest::twitchRequest(url)
.onSuccess([this,
weak = weakOf<Channel>(this)](auto result) -> Outcome {
auto shared = weak.lock();
if (!shared)
{
return Failure;
}
auto cheerEmoteSets = ParseCheermoteSets(result.parseRapidJson());
std::vector<CheerEmoteSet> emoteSets;
for (auto &set : cheerEmoteSets)
{
auto cheerEmoteSet = CheerEmoteSet();
cheerEmoteSet.regex = QRegularExpression(
"^" + set.prefix + "([1-9][0-9]*)$",
QRegularExpression::CaseInsensitiveOption);
for (auto &tier : set.tiers)
{
CheerEmote cheerEmote;
cheerEmote.color = QColor(tier.color);
cheerEmote.minBits = tier.minBits;
cheerEmote.regex = cheerEmoteSet.regex;
// TODO(pajlada): We currently hardcode dark here :|
// We will continue to do so for now since we haven't had to
// solve that anywhere else
cheerEmote.animatedEmote = std::make_shared<Emote>(
Emote{EmoteName{"cheer emote"},
ImageSet{
tier.images["dark"]["animated"]["1"],
tier.images["dark"]["animated"]["2"],
tier.images["dark"]["animated"]["4"],
},
Tooltip{}, Url{}});
cheerEmote.staticEmote = std::make_shared<Emote>(
Emote{EmoteName{"cheer emote"},
ImageSet{
tier.images["dark"]["static"]["1"],
tier.images["dark"]["static"]["2"],
tier.images["dark"]["static"]["4"],
},
Tooltip{}, Url{}});
cheerEmoteSet.cheerEmotes.emplace_back(cheerEmote);
}
std::sort(cheerEmoteSet.cheerEmotes.begin(),
cheerEmoteSet.cheerEmotes.end(),
[](const auto &lhs, const auto &rhs) {
return lhs.minBits > rhs.minBits;
});
emoteSets.emplace_back(cheerEmoteSet);
}
*this->cheerEmoteSets_.access() = std::move(emoteSets);
return Success;
})
.execute();
}
boost::optional<EmotePtr> TwitchChannel::twitchBadge(
const QString &set, const QString &version) const
{
auto badgeSets = this->badgeSets_.access();
auto it = badgeSets->find(set);
if (it != badgeSets->end())
{
auto it2 = it->second.find(version);
if (it2 != it->second.end())
{
return it2->second;
}
}
return boost::none;
}
boost::optional<EmotePtr> TwitchChannel::ffzCustomModBadge() const
{
return this->ffzCustomModBadge_.get();
}
boost::optional<CheerEmote> TwitchChannel::cheerEmote(const QString &string)
{
auto sets = this->cheerEmoteSets_.access();
for (const auto &set : *sets)
{
auto match = set.regex.match(string);
if (!match.hasMatch())
{
continue;
}
QString amount = match.captured(1);
bool ok = false;
int bitAmount = amount.toInt(&ok);
if (!ok)
{
qDebug() << "Error parsing bit amount in cheerEmote";
}
for (const auto &emote : set.cheerEmotes)
{
if (bitAmount >= emote.minBits)
{
return emote;
}
}
}
return boost::none;
}
} // namespace chatterino