a240797b68
Miniaudio now runs everything in a separate audio thread - this uses boost::asio's io_context. Our miniaudio implementation is now also much simplified - it does not use its own resource manager or device. This might end up being stupid if sounds don't work after changing output device or locking or w/e I've made the sound controller into an interface, meaning we can support multiple sound backends in Chatterino. I've added a Null sound backend that disables all sound. A QMediaPlayer or QSoundEffect or Qt backend could be added. Miniaudio might idle & disable the device now too, not sure I've added some unrelated changes in the form of a new setting type, and a new setting page helper function for it, which will hopefully make adding new enum settings easier in the future. This setting stores its value as a string instead of an int, and uses magic_enum to convert between that string value and its enum value.
39 lines
895 B
C++
39 lines
895 B
C++
#pragma once
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#include "common/Singleton.hpp"
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#include <QUrl>
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namespace chatterino {
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class Settings;
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class Paths;
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enum class SoundBackend {
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Miniaudio,
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Null,
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};
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/**
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* @brief Handles sound loading & playback
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**/
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class ISoundController : public Singleton
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{
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public:
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ISoundController() = default;
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~ISoundController() override = default;
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ISoundController(const ISoundController &) = delete;
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ISoundController(ISoundController &&) = delete;
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ISoundController &operator=(const ISoundController &) = delete;
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ISoundController &operator=(ISoundController &&) = delete;
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// Play a sound from the given url
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// If the url points to something that isn't a local file, it will play
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// the default sound initialized in the initialize method
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//
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// This function should not block
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virtual void play(const QUrl &sound) = 0;
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};
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} // namespace chatterino
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