Files
chatterino2/src/controllers/sound/ISoundController.hpp
pajlada a240797b68 Add support for sound backends & some miniaudio changes (#4978)
Miniaudio now runs everything in a separate audio thread - this uses boost::asio's io_context.
Our miniaudio implementation is now also much simplified - it does not use its own resource manager or device. This might end up being stupid if sounds don't work after changing output device or locking or w/e
I've made the sound controller into an interface, meaning we can support multiple sound backends in Chatterino. I've added a Null sound backend that disables all sound. A QMediaPlayer or QSoundEffect or Qt backend could be added.
Miniaudio might idle & disable the device now too, not sure

I've added some unrelated changes in the form of a new setting type, and a new setting page helper function for it, which will hopefully make adding new enum settings easier in the future.
This setting stores its value as a string instead of an int, and uses magic_enum to convert between that string value and its enum value.
2023-11-26 22:06:12 +01:00

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C++

#pragma once
#include "common/Singleton.hpp"
#include <QUrl>
namespace chatterino {
class Settings;
class Paths;
enum class SoundBackend {
Miniaudio,
Null,
};
/**
* @brief Handles sound loading & playback
**/
class ISoundController : public Singleton
{
public:
ISoundController() = default;
~ISoundController() override = default;
ISoundController(const ISoundController &) = delete;
ISoundController(ISoundController &&) = delete;
ISoundController &operator=(const ISoundController &) = delete;
ISoundController &operator=(ISoundController &&) = delete;
// Play a sound from the given url
// If the url points to something that isn't a local file, it will play
// the default sound initialized in the initialize method
//
// This function should not block
virtual void play(const QUrl &sound) = 0;
};
} // namespace chatterino