384 lines
9.2 KiB
C++
384 lines
9.2 KiB
C++
#pragma once
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#ifdef CHATTERINO_HAVE_PLUGINS
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# include "common/QLogging.hpp"
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# include <lua.h>
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# include <lualib.h>
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# include <magic_enum/magic_enum.hpp>
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# include <QList>
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# include <cassert>
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# include <optional>
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# include <string>
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# include <string_view>
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# include <type_traits>
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# include <variant>
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# include <vector>
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struct lua_State;
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class QJsonObject;
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namespace chatterino {
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struct CommandContext;
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} // namespace chatterino
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namespace chatterino::lua {
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namespace api {
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struct CompletionList;
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} // namespace api
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constexpr int ERROR_BAD_PEEK = LUA_OK - 1;
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/**
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* @brief Dumps the Lua stack into qCDebug(chatterinoLua)
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*
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* @param tag is a string to let you know which dump is which when browsing logs
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*/
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void stackDump(lua_State *L, const QString &tag);
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/**
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* @brief Converts a lua error code and potentially string on top of the stack into a human readable message
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*/
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QString humanErrorText(lua_State *L, int errCode);
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/**
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* Represents an index into Lua's stack
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*/
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using StackIdx = int;
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/**
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* @brief Creates a table with countArray array properties on the Lua stack
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* @return stack index of the newly created table
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*/
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StackIdx pushEmptyArray(lua_State *L, int countArray);
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/**
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* @brief Creates a table with countProperties named properties on the Lua stack
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* @return stack index of the newly created table
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*/
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StackIdx pushEmptyTable(lua_State *L, int countProperties);
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StackIdx push(lua_State *L, const CommandContext &ctx);
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StackIdx push(lua_State *L, const QString &str);
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StackIdx push(lua_State *L, const std::string &str);
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StackIdx push(lua_State *L, const bool &b);
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StackIdx push(lua_State *L, const int &b);
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// returns OK?
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bool peek(lua_State *L, int *out, StackIdx idx = -1);
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bool peek(lua_State *L, bool *out, StackIdx idx = -1);
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bool peek(lua_State *L, double *out, StackIdx idx = -1);
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bool peek(lua_State *L, QString *out, StackIdx idx = -1);
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bool peek(lua_State *L, QByteArray *out, StackIdx idx = -1);
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bool peek(lua_State *L, std::string *out, StackIdx idx = -1);
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bool peek(lua_State *L, api::CompletionList *out, StackIdx idx = -1);
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/**
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* @brief Converts Lua object at stack index idx to a string.
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*/
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QString toString(lua_State *L, StackIdx idx = -1);
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// This object ensures that the stack is of expected size when it is destroyed
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class StackGuard
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{
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int expected;
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lua_State *L;
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public:
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/**
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* Use this constructor if you expect the stack size to be the same on the
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* destruction of the object as its creation
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*/
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StackGuard(lua_State *L)
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: expected(lua_gettop(L))
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, L(L)
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{
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}
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/**
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* Use this if you expect the stack size changing, diff is the expected difference
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* Ex: diff=3 means three elements added to the stack
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*/
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StackGuard(lua_State *L, int diff)
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: expected(lua_gettop(L) + diff)
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, L(L)
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{
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}
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~StackGuard()
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{
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if (expected < 0)
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{
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return;
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}
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int after = lua_gettop(this->L);
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if (this->expected != after)
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{
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stackDump(this->L, "StackGuard check tripped");
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// clang-format off
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// clang format likes to insert a new line which means that some builds won't show this message fully
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assert(false && "internal error: lua stack was not in an expected state");
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// clang-format on
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}
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}
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// This object isn't meant to be passed around
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StackGuard operator=(StackGuard &) = delete;
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StackGuard &operator=(StackGuard &&) = delete;
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StackGuard(StackGuard &) = delete;
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StackGuard(StackGuard &&) = delete;
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// This function tells the StackGuard that the stack isn't in an expected state but it was handled
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void handled()
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{
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this->expected = -1;
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}
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};
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/// TEMPLATES
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template <typename T>
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StackIdx push(lua_State *L, std::optional<T> val)
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{
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if (val.has_value())
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{
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return lua::push(L, *val);
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}
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lua_pushnil(L);
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return lua_gettop(L);
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}
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template <typename T>
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bool peek(lua_State *L, std::optional<T> *out, StackIdx idx = -1)
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{
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if (lua_isnil(L, idx))
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{
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*out = std::nullopt;
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return true;
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}
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*out = T();
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return peek(L, out->operator->(), idx);
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}
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template <typename T>
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bool peek(lua_State *L, std::vector<T> *vec, StackIdx idx = -1)
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{
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StackGuard guard(L);
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if (!lua_istable(L, idx))
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{
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lua::stackDump(L, "!table");
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qCDebug(chatterinoLua)
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<< "value is not a table, type is" << lua_type(L, idx);
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return false;
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}
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auto len = lua_rawlen(L, idx);
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if (len == 0)
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{
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qCDebug(chatterinoLua) << "value has 0 length";
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return true;
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}
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if (len > 1'000'000)
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{
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qCDebug(chatterinoLua) << "value is too long";
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return false;
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}
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// count like lua
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for (int i = 1; i <= len; i++)
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{
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lua_geti(L, idx, i);
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std::optional<T> obj;
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if (!lua::peek(L, &obj))
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{
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//lua_seti(L, LUA_REGISTRYINDEX, 1); // lazy
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qCDebug(chatterinoLua)
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<< "Failed to convert lua object into c++: at array index " << i
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<< ":";
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stackDump(L, "bad conversion into string");
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return false;
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}
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lua_pop(L, 1);
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vec->push_back(obj.value());
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}
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return true;
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}
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/**
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* @brief Converts object at stack index idx to enum given by template parameter T
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*/
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template <typename T,
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typename std::enable_if<std::is_enum_v<T>, bool>::type = true>
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bool peek(lua_State *L, T *out, StackIdx idx = -1)
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{
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std::string tmp;
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if (!lua::peek(L, &tmp, idx))
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{
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return false;
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}
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std::optional<T> opt = magic_enum::enum_cast<T>(tmp);
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if (opt.has_value())
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{
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*out = opt.value();
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return true;
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}
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return false;
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}
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/**
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* @brief Converts a vector<T> to Lua and pushes it onto the stack.
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*
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* Needs StackIdx push(lua_State*, T); to work.
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*
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* @return Stack index of newly created table.
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*/
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template <typename T>
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StackIdx push(lua_State *L, std::vector<T> vec)
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{
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auto out = pushEmptyArray(L, vec.size());
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int i = 1;
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for (const auto &el : vec)
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{
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push(L, el);
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lua_seti(L, out, i);
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i += 1;
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}
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return out;
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}
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/**
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* @brief Converts a QList<T> to Lua and pushes it onto the stack.
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*
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* Needs StackIdx push(lua_State*, T); to work.
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*
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* @return Stack index of newly created table.
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*/
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template <typename T>
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StackIdx push(lua_State *L, QList<T> vec)
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{
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auto out = pushEmptyArray(L, vec.size());
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int i = 1;
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for (const auto &el : vec)
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{
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push(L, el);
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lua_seti(L, out, i);
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i += 1;
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}
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return out;
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}
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/**
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* @brief Converts an enum given by T to Lua (into a string) and pushes it onto the stack.
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*
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* @return Stack index of newly created string.
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*/
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template <typename T, typename std::enable_if_t<std::is_enum_v<T>, bool> = true>
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StackIdx push(lua_State *L, T inp)
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{
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std::string_view name = magic_enum::enum_name<T>(inp);
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return lua::push(L, std::string(name));
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}
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/**
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* @brief Converts a Lua object into c++ and removes it from the stack.
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*
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* Relies on bool peek(lua_State*, T*, StackIdx) existing.
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*/
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template <typename T>
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bool pop(lua_State *L, T *out, StackIdx idx = -1)
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{
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StackGuard guard(L, -1);
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auto ok = peek(L, out, idx);
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if (ok)
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{
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if (idx < 0)
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{
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idx = lua_gettop(L) + idx + 1;
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}
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lua_remove(L, idx);
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}
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return ok;
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}
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/**
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* @brief Creates a table mapping enum names to unique values.
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*
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* Values in this table may change.
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*
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* @returns stack index of newly created table
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*/
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template <typename T>
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StackIdx pushEnumTable(lua_State *L)
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{
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// std::array<T, _>
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auto values = magic_enum::enum_values<T>();
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StackIdx out = lua::pushEmptyTable(L, values.size());
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for (const T v : values)
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{
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std::string_view name = magic_enum::enum_name<T>(v);
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std::string str(name);
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lua::push(L, str);
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lua_setfield(L, out, str.c_str());
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}
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return out;
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}
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// Represents a Lua function on the stack
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template <typename ReturnType, typename... Args>
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class CallbackFunction
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{
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StackIdx stackIdx_;
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lua_State *L;
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public:
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CallbackFunction(lua_State *L, StackIdx stackIdx)
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: stackIdx_(stackIdx)
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, L(L)
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{
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}
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// this type owns the stackidx, it must not be trivially copiable
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CallbackFunction operator=(CallbackFunction &) = delete;
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CallbackFunction(CallbackFunction &) = delete;
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// Permit only move
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CallbackFunction &operator=(CallbackFunction &&) = default;
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CallbackFunction(CallbackFunction &&) = default;
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~CallbackFunction()
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{
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lua_remove(L, this->stackIdx_);
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}
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std::variant<int, ReturnType> operator()(Args... arguments)
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{
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lua_pushvalue(this->L, this->stackIdx_);
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( // apparently this calls lua::push() for every Arg
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[this, &arguments] {
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lua::push(this->L, arguments);
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}(),
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...);
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int res = lua_pcall(L, sizeof...(Args), 1, 0);
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if (res != LUA_OK)
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{
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qCDebug(chatterinoLua) << "error is: " << res;
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return {res};
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}
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ReturnType val;
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if (!lua::pop(L, &val))
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{
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return {ERROR_BAD_PEEK};
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}
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return {val};
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}
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};
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} // namespace chatterino::lua
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#endif
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