Files
chatterino2/src/completionmanager.cpp
Rasmus Karlsson ba092aa29b Add emojis to autocomplete
Improve autocomplete:
 - Add space after autocompleted item
 - Emotes starting with `:` can now be autocompleted properly (i.e. emojis)
2017-08-01 00:10:02 +02:00

82 lines
2.3 KiB
C++

#include "completionmanager.hpp"
#include "common.hpp"
#include "emotemanager.hpp"
namespace chatterino {
void CompletionModel::addString(const std::string &str)
{
// Always add a space at the end of completions
this->emotes.push_back(qS(str) + " ");
}
CompletionManager::CompletionManager(EmoteManager &_emoteManager)
: emoteManager(_emoteManager)
{
}
CompletionModel *CompletionManager::createModel(const std::string &channelName)
{
CompletionModel *ret = new CompletionModel();
this->updateModel(ret, channelName);
this->emoteManager.bttvGlobalEmoteCodes.updated.connect([=]() {
this->updateModel(ret, channelName); //
});
this->emoteManager.ffzGlobalEmoteCodes.updated.connect([=]() {
this->updateModel(ret, channelName); //
});
this->emoteManager.bttvChannelEmoteCodes[channelName].updated.connect([=]() {
this->updateModel(ret, channelName); //
});
this->emoteManager.ffzChannelEmoteCodes[channelName].updated.connect([=]() {
this->updateModel(ret, channelName); //
});
return ret;
}
void CompletionManager::updateModel(CompletionModel *model, const std::string &channelName)
{
model->emotes.clear();
for (const auto &m : this->emoteManager.twitchAccountEmotes) {
for (const auto &emoteName : m.second.emoteCodes) {
model->addString(emoteName);
}
}
std::vector<std::string> &bttvGlobalEmoteCodes = this->emoteManager.bttvGlobalEmoteCodes;
for (const auto &m : bttvGlobalEmoteCodes) {
model->addString(m);
}
std::vector<std::string> &ffzGlobalEmoteCodes = this->emoteManager.ffzGlobalEmoteCodes;
for (const auto &m : ffzGlobalEmoteCodes) {
model->addString(m);
}
std::vector<std::string> &bttvChannelEmoteCodes =
this->emoteManager.bttvChannelEmoteCodes[channelName];
for (const auto &m : bttvChannelEmoteCodes) {
model->addString(m);
}
std::vector<std::string> &ffzChannelEmoteCodes =
this->emoteManager.ffzChannelEmoteCodes[channelName];
for (const auto &m : ffzChannelEmoteCodes) {
model->addString(m);
}
const auto &emojiShortCodes = this->emoteManager.emojiShortCodes;
for (const auto &m : emojiShortCodes) {
model->addString(":" + m + ":");
}
}
} // namespace chatterino