Files
chatterino2/src/controllers/sound/MiniaudioBackend.cpp
pajlada e92067b5de fix: support boost 1.87 (#5832)
Co-authored-by: Nerixyz <nerixdev@outlook.de>
2025-01-19 11:11:21 +01:00

296 lines
9.2 KiB
C++

#include "controllers/sound/MiniaudioBackend.hpp"
#include "Application.hpp"
#include "common/QLogging.hpp"
#include "debug/Benchmark.hpp"
#include "singletons/Paths.hpp"
#include "singletons/Settings.hpp"
#include "singletons/WindowManager.hpp"
#include "util/RenameThread.hpp"
#include "widgets/Window.hpp"
#include <boost/asio/executor_work_guard.hpp>
#define MINIAUDIO_IMPLEMENTATION
#include <miniaudio.h>
#include <QFile>
#include <limits>
#include <memory>
namespace {
using namespace chatterino;
// The duration after which a sound is played we should try to stop the sound engine, hopefully
// returning the handle to idle letting the computer or monitors sleep
constexpr const auto STOP_AFTER_DURATION = std::chrono::seconds(30);
void miniaudioLogCallback(void *userData, ma_uint32 level, const char *pMessage)
{
(void)userData;
QString message{pMessage};
switch (level)
{
case MA_LOG_LEVEL_DEBUG: {
qCDebug(chatterinoSound).noquote()
<< "ma debug: " << message.trimmed();
}
break;
case MA_LOG_LEVEL_INFO: {
qCDebug(chatterinoSound).noquote()
<< "ma info: " << message.trimmed();
}
break;
case MA_LOG_LEVEL_WARNING: {
qCWarning(chatterinoSound).noquote()
<< "ma warning:" << message.trimmed();
}
break;
case MA_LOG_LEVEL_ERROR: {
qCWarning(chatterinoSound).noquote()
<< "ma error: " << message.trimmed();
}
break;
default: {
qCWarning(chatterinoSound).noquote()
<< "ma unknown:" << message.trimmed();
}
break;
}
}
} // namespace
namespace chatterino {
// NUM_SOUNDS specifies how many simultaneous default ping sounds & decoders to create
constexpr const auto NUM_SOUNDS = 4;
MiniaudioBackend::MiniaudioBackend()
: context(std::make_unique<ma_context>())
, engine(std::make_unique<ma_engine>())
, workGuard(boost::asio::make_work_guard(this->ioContext))
, sleepTimer(this->ioContext)
{
qCInfo(chatterinoSound) << "Initializing miniaudio sound backend";
boost::asio::post(this->ioContext, [this] {
ma_result result{};
// We are leaking this log object on purpose
auto *logger = new ma_log;
result = ma_log_init(nullptr, logger);
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound)
<< "Error initializing logger:" << result;
return;
}
result = ma_log_register_callback(
logger, ma_log_callback_init(miniaudioLogCallback, nullptr));
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound)
<< "Error registering logger callback:" << result;
return;
}
auto contextConfig = ma_context_config_init();
contextConfig.pLog = logger;
/// Initialize context
result =
ma_context_init(nullptr, 0, &contextConfig, this->context.get());
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound)
<< "Error initializing context:" << result;
return;
}
/// Load default sound
QFile defaultPingFile(":/sounds/ping2.wav");
if (!defaultPingFile.open(QIODevice::ReadOnly))
{
qCWarning(chatterinoSound) << "Error loading default ping sound";
return;
}
this->defaultPingData = defaultPingFile.readAll();
/// Initialize engine
auto engineConfig = ma_engine_config_init();
engineConfig.pContext = this->context.get();
engineConfig.noAutoStart = MA_TRUE;
result = ma_engine_init(&engineConfig, this->engine.get());
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound)
<< "Error initializing engine:" << result;
return;
}
/// Initialize default ping sounds
{
// TODO: Can we optimize this?
BenchmarkGuard b("init sounds");
ma_uint32 soundFlags = 0;
// Decode the sound during loading instead of during playback
soundFlags |= MA_SOUND_FLAG_DECODE;
// Disable pitch control (we don't use it, so this saves some performance)
soundFlags |= MA_SOUND_FLAG_NO_PITCH;
// Disable spatialization control, this brings the volume up to "normal levels"
soundFlags |= MA_SOUND_FLAG_NO_SPATIALIZATION;
auto decoderConfig =
ma_decoder_config_init(ma_format_f32, 0, 48000);
// This must match the encoding format of our default ping sound
decoderConfig.encodingFormat = ma_encoding_format_wav;
for (auto i = 0; i < NUM_SOUNDS; ++i)
{
auto dec = std::make_unique<ma_decoder>();
auto snd = std::make_unique<ma_sound>();
result = ma_decoder_init_memory(
(void *)this->defaultPingData.data(),
this->defaultPingData.size() * sizeof(char), &decoderConfig,
dec.get());
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound) << "Error initializing default "
"ping decoder from memory:"
<< result;
return;
}
result = ma_sound_init_from_data_source(this->engine.get(),
dec.get(), soundFlags,
nullptr, snd.get());
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound)
<< "Error initializing default sound from data source:"
<< result;
return;
}
this->defaultPingDecoders.emplace_back(std::move(dec));
this->defaultPingSounds.emplace_back(std::move(snd));
}
}
qCInfo(chatterinoSound) << "miniaudio sound system initialized";
this->initialized = true;
});
this->audioThread = std::make_unique<std::thread>([this] {
this->ioContext.run();
});
renameThread(*this->audioThread, "C2Miniaudio");
}
MiniaudioBackend::~MiniaudioBackend()
{
// NOTE: This destructor is never called because the `runGui` function calls _exit before that happens
// I have manually called the destructor prior to _exit being called to ensure this logic is sound
boost::asio::post(this->ioContext, [this] {
for (const auto &snd : this->defaultPingSounds)
{
ma_sound_uninit(snd.get());
}
for (const auto &dec : this->defaultPingDecoders)
{
ma_decoder_uninit(dec.get());
}
ma_engine_uninit(this->engine.get());
ma_context_uninit(this->context.get());
this->workGuard.reset();
});
if (this->audioThread->joinable())
{
this->audioThread->join();
}
else
{
qCWarning(chatterinoSound) << "Audio thread not joinable";
}
}
void MiniaudioBackend::play(const QUrl &sound)
{
boost::asio::post(this->ioContext, [this, sound] {
static size_t i = 0;
this->tgPlay.guard();
if (!this->initialized)
{
qCWarning(chatterinoSound) << "Can't play sound, sound controller "
"didn't initialize correctly";
return;
}
auto result = ma_engine_start(this->engine.get());
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound) << "Error starting engine " << result;
return;
}
if (sound.isLocalFile())
{
auto soundPath = sound.toLocalFile();
result = ma_engine_play_sound(this->engine.get(),
qPrintable(soundPath), nullptr);
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound) << "Failed to play sound" << sound
<< soundPath << ":" << result;
}
return;
}
// Play default sound, loaded from our resources in the constructor
auto &snd = this->defaultPingSounds[++i % NUM_SOUNDS];
ma_sound_seek_to_pcm_frame(snd.get(), 0);
result = ma_sound_start(snd.get());
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound)
<< "Failed to play default ping" << result;
}
this->sleepTimer.expires_after(STOP_AFTER_DURATION);
this->sleepTimer.async_wait([this](const auto &ec) {
if (ec)
{
// Timer was most likely cancelled
return;
}
auto result = ma_engine_stop(this->engine.get());
if (result != MA_SUCCESS)
{
qCWarning(chatterinoSound)
<< "Error stopping miniaudio engine " << result;
return;
}
});
});
}
} // namespace chatterino